#include using namespace std; vector > mul(vector > a, vector> b) { int n = a.size(); int m = a[0].size(); int k = b[0].size(); vector >c(n, vector(k,0)); for (int i = 0; i < n; i++) { for (int j = 0; j < k; j++) { for (int k = 0; k < m; k++) { c[i][j] += a[i][k]*b[k][j]; } } } return c; } int dy[4] = {-1,0,1,0}; int dx[4] = {0,1,0,-1}; int sy,sx; int gy,gx; int r,c,t; char board[10][10]; int main(void) { cin.tie(0); ios::sync_with_stdio(false); cin >> r >> c >> t; cin >> sy >> sx; cin >> gy >> gx; for(int i=0;i> board[i][j]; } } vector >a(r*c, vector(r*c,0)); vector >b(r*c, vector(r*c,0)); for(int i=0;i=r || x<0 || x>=c) continue; if(board[y][x]!='#') { cnt++; } } for(int k=0;k<4;k++) { int idx1 = i*c + j; int y = i + dy[k]; int x = j + dx[k]; if(y<0 || y>=r || x<0 || x>=c) continue; int idx2 = y*c + x; //cout << i << ' ' << j << ' ' << y << ' ' << x << ' ' << (1.0)/cnt << ' ' << idx2 << ' ' << idx1 << '\n'; a[idx2][idx1] = (1.0/cnt); } if(cnt==0) { if(i==sy && j==sx && gy==sy && gx==sx) { cout << "1.0000000000000000" << '\n'; return 0; } a[i*c+j][i*c+j] = 1; } } } int s = sy*c + sx; int g = gy*c + gx; b[s][s] = 1; while(t > 0) { if(t%2==1) { b = mul(a,b); } a = mul(a,a); t/=2; } cout << fixed; cout.precision(16); cout << b[g][s] << '\n'; return 0; }