#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <utility>
#include <unordered_map>
#include <unordered_set>
#include <vector>

#define OVERRIDE(a, b, c, d, ...) d
#define REP2(i, n) for (i32 i = 0; i < (n); ++i)
#define REP3(i, m, n) for (i32 i = (m); i < (n); ++i)
#define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__)
#define PER(i, n) for (i32 i = (n) - 1; i >= 0; --i)
#define ALL(x) begin(x), end(x)

using namespace std;

using u32 = unsigned int;
using u64 = unsigned long long;
using u128 = __uint128_t;
using i32 = signed int;
using i64 = signed long long;
using i128 = __int128_t;

template <typename T>
using Vec = vector<T>;

template <typename T>
bool chmin(T &x, const T &y) {
    if (x > y) {
        x = y;
        return true;
    }
    return false;
}
template <typename T>
bool chmax(T &x, const T &y) {
    if (x < y) {
        x = y;
        return true;
    }
    return false;
}

[[maybe_unused]] constexpr i32 inf = 1000000100;
[[maybe_unused]] constexpr i64 inf64 = 3000000000000000100;

struct SetIO {
    SetIO() {
        ios::sync_with_stdio(false);
        cin.tie(nullptr);
        cout << fixed << setprecision(10);
    }
} set_io;

int main() {
    i64 n, m;
    cin >> n >> m;
    Vec<i64> w(n);
    REP(i, n) {
        cin >> w[i];
    }
    i64 balls = accumulate(ALL(w), 0LL);
    if (m == 0) {
        REP(i, n) cout << 0 << " \n"[i == n - 1];
        return 0;
    }
    REP(i, n) {
        cout << w[i] * m / balls << " \n"[i == n - 1];
    }
}