#include using namespace std; #define overload3(_NULL, _1, _2, name, ...) name #define rep1(i, n) for (remove_const_t> i = 0; i < (n); i++) #define rep2(i, a, b) for (remove_const_t> i = (a); i < (b); i++) #define rep(...) overload3(__VA_ARGS__, rep2, rep1)(__VA_ARGS__) #if __has_include() # include #else # define dbg(...) (void(0)) #endif template void drop(const T &x) { cout << x << "\n"; exit(0); } template bool chmin(T &a, U &&b) { return b < a ? a = forward(b), true : false; } template bool chmax(T &a, U &&b) { return a < b ? a = forward(b), true : false; } using i64 = long long; using usize = size_t; int main() { usize n; cin >> n; int a, b, x, y; cin >> a >> b >> x >> y; vector h(n); for (auto &&hi: h) cin >> hi; priority_queue que(begin(h), end(h)); while (a--) { auto t = que.top(); dbg(t); que.pop(); t -= min(t, x); que.push(t); } int sum = 0; while (not empty(que)) { sum += que.top(); que.pop(); } const bool ans = sum <= y * b; cout << (ans ? "Yes" : "No") << endl; } __attribute__((constructor)) static void io_setup() noexcept { ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); }