#include <bits/stdc++.h> using namespace std; #define overload3(_NULL, _1, _2, name, ...) name #define rep1(i, n) for (remove_const_t<remove_reference_t<decltype(n)>> i = 0; i < (n); i++) #define rep2(i, a, b) for (remove_const_t<remove_reference_t<decltype(b)>> i = (a); i < (b); i++) #define rep(...) overload3(__VA_ARGS__, rep2, rep1)(__VA_ARGS__) #if __has_include(<debug.hpp>) # include <debug.hpp> #else # define dbg(...) (void(0)) #endif template<class T> void drop(const T &x) { cout << x << "\n"; exit(0); } template<class T, class U = T> bool chmin(T &a, U &&b) { return b < a ? a = forward<U>(b), true : false; } template<class T, class U = T> bool chmax(T &a, U &&b) { return a < b ? a = forward<U>(b), true : false; } using i64 = long long; using usize = size_t; int main() { int n; cin >> n; i64 ans = 0; for (int i = 2; i * i <= n; i++) { while (n % i == 0) { n /= i; ans += i; } } if (n > 1) ans += n; cout << ans << endl; } __attribute__((constructor)) static void io_setup() noexcept { ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); }