#include using namespace std; #define overload3(_NULL, _1, _2, name, ...) name #define rep1(i, n) for (remove_const_t> i = 0; i < (n); i++) #define rep2(i, a, b) for (remove_const_t> i = (a); i < (b); i++) #define rep(...) overload3(__VA_ARGS__, rep2, rep1)(__VA_ARGS__) #if __has_include() # include #else # define dbg(...) (void(0)) #endif template void drop(const T &x) { cout << x << "\n"; exit(0); } template bool chmin(T &a, U &&b) { return b < a ? a = forward(b), true : false; } template bool chmax(T &a, U &&b) { return a < b ? a = forward(b), true : false; } using i64 = long long; using usize = size_t; int main() { usize n; cin >> n; i64 m; cin >> m; vector a(n); for (auto &&ai: a) { cin >> ai; ai *= m; } if (m == 0) { rep(i, n) { cout << 0 << " \n"[i + 1 == n]; } return 0; } i64 s = reduce(cbegin(a), cend(a)); i64 g = gcd(s, m); s /= g; m /= g; rep(i, n) { cout << a[i] * m / s << " \n"[i + 1 == n]; } } __attribute__((constructor)) static void io_setup() noexcept { ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); }