#include #include #include using namespace std; using i32 = int32_t; using u32 = uint32_t; using i64 = int64_t; using u64 = uint64_t; #define rep(i,n) for(int i=0; i<(n); i++) //vector block_separator = { // 0, 10, 20, 30, 47, 56, 64, 81, 91, 101 //}; vector block_separator = { // 0, 11, 22, 32, 48, 55, 62, 79, 90, 101 // 0, 11, 22, 32, 43, 50, 57, 62, 79, 90, 101 // 0, 15, 26, 35, 44, 50, 57, 66, 75, 86, 101 // 0, 15, 26, 35, 41, 46, 50, 55, 60, 57, 66, 75, 86, 101 // 0, 16, 27, 35, 41, 46, 50, 55, 60, 57, 66, 74, 85, 101 // 0, 8, 16, 27, 35, 41, 46, 50, 55, 60, 57, 66, 74, 85, 92, 101 // 0,8,15,22,29,36,43,50,57,64,71,78,85,92,101 // 0,8,15,22,29,36,43,48,52,57,64,71,78,85,92,101 // 0,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,101 0,8,15,20,25,30,35,40,44,48,52,56,60,65,70,75,80,85,93,101 }; int main(){ int num_block = block_separator.size() - 1; vector block_size(num_block, 0); vector block_id(num_block, -1); int num_tick; cin >> num_tick; int max_block_size; cin >> max_block_size; int next_player_id = 1; rep(tick_idx, num_tick){ int num_enter; cin >> num_enter; vector> buf; rep(enter_idx, num_enter){ int enter_id = next_player_id++; int player_skill; cin >> player_skill; int block_to_assign = upper_bound(block_separator.begin(), block_separator.end(), player_skill) - block_separator.begin() - 1; if(block_size[block_to_assign] == 0){ block_id[block_to_assign] = enter_id; block_size[block_to_assign]++; } else{ buf.push_back(make_pair(block_id[block_to_assign], enter_id)); block_size[block_to_assign]++; } if(block_size[block_to_assign] >= max_block_size){ block_id[block_to_assign] = -1; block_size[block_to_assign] = 0; } } cout << buf.size() << "\n"; for(auto a : buf){ cout << a.first << " " << a.second << "\n"; } cout << flush; } return 0; } struct ios_do_not_sync { ios_do_not_sync() { ios::sync_with_stdio(false); cin.tie(nullptr); } } ios_do_not_sync_instance;