#include #include using namespace std; using namespace atcoder; #define REP(i,n) for(ll i=0;i<(ll)n;i++) #define dump(x) cerr << "Line " << __LINE__ << ": " << #x << " = " << (x) << "\n"; #define spa << " " << #define fi first #define se second #define ALL(a) (a).begin(),(a).end() #define ALLR(a) (a).rbegin(),(a).rend() using ld = long double; using ll = long long; using ull = unsigned long long; using pii = pair; using pll = pair; using pdd = pair; template using V = vector; template using P = pair; template vector make_vec(size_t n, T a) { return vector(n, a); } template auto make_vec(size_t n, Ts... ts) { return vector(n, make_vec(ts...)); } template ostream& operator << (ostream& os, const pair v){os << "(" << v.first << ", " << v.second << ")"; return os;} template ostream& operator<<(ostream &os, const vector &v) { for (auto &e : v) os << e << ' '; return os; } template ostream& operator<<(ostream& os, const vector> &v){ for(auto &e : v){os << e << "\n";} return os;} struct fast_ios { fast_ios(){ cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(20); }; } fast_ios_; template void UNIQUE(vector &x) {sort(ALL(x));x.erase(unique(ALL(x)), x.end());} template bool chmax(T &a, const T &b) { if (a bool chmin(T &a, const T &b) { if (a>b) { a=b; return 1; } return 0; } void fail() { cout << -1 << '\n'; exit(0); } inline int popcount(const int x) { return __builtin_popcount(x); } inline int popcount(const ll x) { return __builtin_popcountll(x); } template void debug(vector>&v,ll h,ll w){for(ll i=0;i void debug(vector&v,ll n){if(n!=0)cerr<>19))^(t^(t>>8)) ); } using mint = modint1000000007; // https://ei1333.github.io/library/library/math/matrix/matrix.cpp.html template< class T > struct Matrix { vector< vector< T > > A; Matrix() {} Matrix(int n, int m) : A(n, vector< T >(m, 0)) {} Matrix(int n) : A(n, vector< T >(n, 0)) {}; int height() const { return (int)(A.size()); } int width() const { return (int)(A[0].size()); } inline const vector< T > &operator[](int k) const { return (A.at(k)); } inline vector< T > &operator[](int k) { return (A.at(k)); } static Matrix I(int n) { Matrix mat(n); for(int i = 0; i < n; i++) mat[i][i] = 1; return (mat); } Matrix &operator+=(const Matrix &B) { size_t n = height(), m = width(); assert(n == B.height() && m == B.width()); for(int i = 0; i < n; i++) for(int j = 0; j < m; j++) (*this)[i][j] += B[i][j]; return (*this); } Matrix &operator-=(const Matrix &B) { size_t n = height(), m = width(); assert(n == B.height() && m == B.width()); for(int i = 0; i < n; i++) for(int j = 0; j < m; j++) (*this)[i][j] -= B[i][j]; return (*this); } Matrix &operator*=(const Matrix &B) { int n = height(), m = B.width(), p = width(); assert(p == B.height()); vector< vector< T > > C(n, vector< T >(m, 0)); for(int i = 0; i < n; i++) for(int j = 0; j < m; j++) for(int k = 0; k < p; k++) C[i][j] = (C[i][j] + (*this)[i][k] * B[k][j]); A.swap(C); return (*this); } Matrix &operator^=(long long k) { Matrix B = Matrix::I(height()); while(k > 0) { if(k & 1) B *= *this; *this *= *this; k >>= 1LL; } A.swap(B.A); return (*this); } Matrix operator+(const Matrix &B) const { return (Matrix(*this) += B); } Matrix operator-(const Matrix &B) const { return (Matrix(*this) -= B); } Matrix operator*(const Matrix &B) const { return (Matrix(*this) *= B); } Matrix operator^(const long long k) const { return (Matrix(*this) ^= k); } friend ostream &operator<<(ostream &os, Matrix &p) { size_t n = p.height(), m = p.width(); for(int i = 0; i < n; i++) { os << "["; for(int j = 0; j < m; j++) { os << p[i][j] << (j + 1 == m ? "]\n" : ","); } } return (os); } int rank(){ Matrix B(*this); int res = 0; for(int k=0;k> N >> M; vector u(M), v(M), w(M); REP(i, M) cin >> u[i] >> v[i] >> w[i], u[i]--, v[i]--, w[i]--; map mp; REP(t, 10){ Matrix X(N, N); REP(i, M){ int r = randxor() % mod; X[u[i]][v[i]] += r; X[u[i]][w[i]] -= r; X[w[i]][v[i]] -= r; X[v[i]][u[i]] -= r; X[v[i]][w[i]] += r; X[w[i]][u[i]] += r; } int rank = X.rank(); mp[rank/2] += 1; } int ma = 0, res = 0; for(auto x: mp){ if(chmax(ma, x.second)) res = x.first; } cout << res << endl; return 0; }