#pragma GCC optimize ("O3") #include using namespace std; using ll = long long int; #define all(v) (v).begin(),(v).end() #define repeat(cnt,l) for(typename remove_const::type>::type cnt={};(cnt)<(l);++(cnt)) #define rrepeat(cnt,l) for(auto cnt=(l)-1;0<=(cnt);--(cnt)) #define iterate(cnt,b,e) for(auto cnt=(b);(cnt)!=(e);++(cnt)) #define diterate(cnt,b,e) for(auto cnt=(b);(cnt)!=(e);--(cnt)) const long long MD = 1000000007ll; const long double PI = 3.1415926535897932384626433832795L; template inline ostream& operator <<(ostream &o, const pair p) { o << '(' << p.first << ':' << p.second << ')'; return o; } template inline T& chmax(T& to, const T& val) { return to = max(to, val); } template inline T& chmin(T& to, const T& val) { return to = min(to, val); } void bye(string s, int code = 0) { cout << s << endl; exit(code); } mt19937_64 randdev(8901016); template::value>::type* = nullptr> inline T rand(T l, T h, Random& rand = randdev) { return uniform_int_distribution(l, h)(rand); } template::value>::type* = nullptr> inline T rand(T l, T h, Random& rand = randdev) { return uniform_real_distribution(l, h)(rand); }template static ostream& operator<<(ostream& o, const std::vector& v) { o << "[ "; for(const auto& e : v) o< struct MyRangeFormat{ I b,e; MyRangeFormat(I _b, I _e):b(_b),e(_e){} }; template static ostream& operator<<(ostream& o, const MyRangeFormat& f) { o << "[ "; iterate(i,f.b,f.e) o<<*i<<' '; return o << ']'; } template struct MyMatrixFormat{ const I& p; long long n, m; MyMatrixFormat(const I& _p, long long _n, long long _m):p(_p),n(_n),m(_m){} }; template static ostream& operator<<(ostream& o, const MyMatrixFormat& f) { o<<'\n'; repeat(i,(f.n)) { repeat(j,f.m) o<(m,m+w)) #define FMTR(b,e) (MyRangeFormat(b,e)) #define FMTV(v) FMTR(v.begin(),v.end()) #define FMTM(m,h,w) (MyMatrixFormat(m,h,w)) #if defined(_WIN32) || defined(_WIN64) #define getc_x _getc_nolock #define putc_x _putc_nolock #elif defined(__GNUC__) #define getc_x getc_unlocked #define putc_x putc_unlocked #else #define getc_x getc #define putc_x putc #endif class MaiScanner { FILE* fp_; constexpr bool isvisiblechar(char c) noexcept { return (0x21<=(c)&&(c)<=0x7E); } public: inline MaiScanner(FILE* fp):fp_(fp){} template void input_integer(T& var) noexcept { var = 0; T sign = 1; int cc = getc_x(fp_); for (; cc < '0' || '9' < cc; cc = getc_x(fp_)) if (cc == '-') sign = -1; for (; '0' <= cc && cc <= '9'; cc = getc_x(fp_)) var = (var << 3) + (var << 1) + cc - '0'; var = var * sign; } inline int c() noexcept { return getc_x(fp_); } template::value, nullptr_t>::type = nullptr> inline MaiScanner& operator>>(T& var) noexcept { input_integer(var); return *this; } inline MaiScanner& operator>>(string& var) { int cc = getc_x(fp_); for (; !isvisiblechar(cc); cc = getc_x(fp_)); for (; isvisiblechar(cc); cc = getc_x(fp_)) var.push_back(cc); return *this; } template inline void in(IT begin, IT end) { for (auto it = begin; it != end; ++it) *this >> *it; } }; class MaiPrinter { FILE* fp_; public: inline MaiPrinter(FILE* fp):fp_(fp){} template void output_integer(T var) noexcept { if (var == 0) { putc_x('0', fp_); return; } if (var < 0) putc_x('-', fp_), var = -var; char stack[32]; int stack_p = 0; while (var) stack[stack_p++] = '0' + (var % 10), var /= 10; while (stack_p) putc_x(stack[--stack_p], fp_); } inline MaiPrinter& operator<<(char c) noexcept { putc_x(c, fp_); return *this; } template::value, nullptr_t>::type = nullptr> inline MaiPrinter& operator<<(T var) noexcept { output_integer(var); return *this; } inline MaiPrinter& operator<<(char* str_p) noexcept { while (*str_p) putc_x(*(str_p++), fp_); return *this; } inline MaiPrinter& operator<<(const string& str) { const char* p = str.c_str(); const char* l = p + str.size(); while (p < l) putc_x(*p++, fp_); return *this; } template void join(IT begin, IT end, char sep = ' ') { for (bool b = 0; begin != end; ++begin, b = 1) b ? *this << sep << *begin : *this << *begin; } }; MaiScanner scanner(stdin); MaiPrinter printer(stdout); // constexpr int T = 3600; constexpr int R = 4; // struct Player { int level; int id; int tick; // TODO: inline bool operator<(const Player &p) const { return level < p.level; } }; struct Room { vector players; int penalty; Room() : players(), penalty(0) {} Room(Player &&player) : players({player}), penalty(0) {} Room(int tick, initializer_list li) : players(), penalty(0) { auto it = li.begin(); if (it == li.end()) return; players.push_back(*it); ++it; for (; it != li.end(); ++it) { Room r(move(Player(*it))); merge(tick, move(r)); } } int id() const { return players.empty() ? 0 : players.front().id; } int score() const { int ma = 0; int mi = 100; for (auto &p : players) { chmax(ma, p.level); chmin(mi, p.level); } int v = 200 - (ma - mi) * (ma - mi); v *= players.size() == 2 ? 1 : players.size() == 3 ? 3 : players.size() == 4 ? 6 : 0; return max(0, v - penalty); } void merge(int tick, Player &&player) { merge(tick, Room(move(player))); } void merge(int tick, Room &&room) { penalty += room.penalty; penalty += 2 * tick * players.size() * room.players.size(); for (auto &p : players) penalty -= p.tick * room.players.size(); for (auto &p : room.players) penalty -= p.tick * players.size(); players.insert(players.end(), room.players.begin(), room.players.end()); } }; class Game { int tick_; int player_id_; public: inline int tick() const { return tick_; } void initialize() { int t, r; scanner >> t >> r; assert(T == t); assert(R == r); tick_ = 0; } vector proceedTick() { assert(++tick_ <= T); int n; scanner >> n; vector v(n); repeat(i, n) { int l; scanner >> l; v[i].level = l; v[i].id = ++player_id_; v[i].tick = tick_; } return v; } bool uniteTeam(const vector> &uni) { printer << int(uni.size()) << '\n'; for (auto &p : uni) { printer << p.first << ' ' << p.second << '\n'; } cout.flush(); return tick_ < T; } }; // class Solver : Game { vector stock_; vector room_; vector room4_; vector> gameloop() { constexpr int kThreshold = 3; constexpr int kThresholdT = 400; vector> unions; auto newcomer = proceedTick(); stock_.insert(stock_.end(), all(newcomer)); // よみにくい bool pair_mode = false; repeat(_, 99) { if (room_.empty() || pair_mode) { int ok = -1; sort(all(stock_)); repeat(i, int(stock_.size() - 1)) { if (stock_[i + 1].level - stock_[i].level <= kThreshold) { ok = i; break; } } if (ok == -1) break; room_.push_back(Room(tick(), {stock_[ok], stock_[ok + 1]})); unions.push_back({stock_[ok].id, stock_[ok + 1].id}); stock_.erase(stock_.begin() + ok, stock_.begin() + ok + 2); pair_mode = false; continue; } else { bool ok = false; repeat(i, int(stock_.size())) { repeat(j, int(room_.size())) { auto mima = minmax_element(all(room_[j].players)); int s = stock_[i].level; int mi = min(mima.first->level, s); int ma = max(mima.second->level, s); int mitick = T; for (auto p : room_[j].players) chmin(mitick, p.tick); if (ma - mi <= kThreshold || (tick() - mitick) > kThresholdT) { ok = true; unions.push_back({stock_[i].id, room_[j].players[0].id}); room_[j].merge(tick(), move(stock_[i])); // { clog << room_[j].penalty << " " << (tick() - mitick) << endl; // } if (room_[j].players.size() >= 4) { room4_.push_back(move(room_[j])); room_.erase(room_.begin() + j); } stock_.erase(stock_.begin() + i); break; } } if (ok) break; } pair_mode = !ok; } } // validate score if (tick() == T) { int total = 0; for (auto &r : room_) { total += r.score(); } for (auto &r : room4_) { total += r.score(); } clog << total << endl; } if (tick() == T) { vector room2; for (auto &r : room_) { if (r.players.size() == 2) { room2.push_back(r); r.players.clear(); } } repeat(i, room2.size() / 2) { auto &rooma = room2[i * 2]; auto &roomb = room2[i * 2 + 1]; int s1 = rooma.score() + roomb.score(); rooma.merge(T, Room(roomb)); int s2 = rooma.score(); if (s1 < s2) { unions.emplace_back(rooma.id(), roomb.id()); } } if (room2.size() % 2 == 1) room_.push_back(room2.back()); sort(all(room_), [](const Room &r1, const Room &r2) { return r1.players.size() > r2.players.size(); }); for (auto r : room_) { if (r.players.size() <= 1 || r.players.size() >= 4) continue; while (!stock_.empty()) { auto p = stock_.back(); stock_.pop_back(); auto tr = r; int s1 = r.score(); tr.merge(tick(), move(p)); int s2 = tr.score(); if (s1 < s2) { r = move(tr); unions.emplace_back(p.id, r.id()); } if (r.players.size() >= 4) break; } } } return unions; } public: void solve() { Game::initialize(); while (true) { auto uu = gameloop(); if (!uniteTeam(uu)) break; } cerr << 0 << endl; // TODO: print score } }; // int main() { Solver().solve(); return 0; }