#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } template struct bit{ int n; vector data; bit(int n_){ n = 1; while(n < n_) n *= 2; data = vector(n+1); for(int i = 0; i <= n; i++) data[i] = 0; } T sum(int i){ T ret = 0; while(i > 0){ ret += data[i]; i -= i&-i; } return ret; } void add(int i, T x){ while(i <= n){ data[i] += x; i += i&-i; } } }; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n, q; cin >> n >> q; string s; cin >> s; bit bt(n-1); for(int i = 1; i < n; i++){ if(s[i] != s[i-1]){ bt.add(i, 1); } } auto modify = [&](int i){ assert(i != 0); if(s[i-1] != s[i]){ bt.add(i, -1); }else{ bt.add(i, 1); } }; auto change = [&](int i){ if(i >= 1){ modify(i); } if(i+1 < n){ modify(i+1); } if(s[i] == '(') s[i] = ')'; else s[i] = '('; }; while(q--){ int t; cin >> t; if(t == 1){ int i; cin >> i; i--; change(i); }else{ int l, r; cin >> l >> r; l--; r--; int x = s[l] == '(' ? 0 : -1; x += s[r] == ')' ? 1 : 0; x += bt.sum(r)-bt.sum(l); // cout << s.substr(l, r-l+1) << endl; cout << max(x, 0)/2 << endl; } } }