/* Author : MatsuTaku Date : 03/25/22 */ #include #include //#include #define _overload3(_1, _2, _3, target, ...) target #define _REP(i, l, r) for (int i = (l), i##_less = (r); i < i##_less; i++) #define _rep(i, n) _REP(i, 0, n) #define rep(args...) _overload3(args, _REP, _rep)(args) #define _RREP(i, l, r) for (int i = (r)-1, i##_least = (l); i >= i##_least; i--) #define _rrep(i, n) _RREP(i, 0, n) #define rrep(args...) _overload3(args, _RREP, _rrep)(args) #define chmax(dst, x) dst = max(dst, (x)) #define chmin(dst, x) dst = min(dst, (x)) using namespace std; using lint = long long int; using ulint = unsigned long long int; template using vvec = vector>; template vvec make_vvec(int n, int m, T v) { return vvec(n, vector(m, v)); } template using min_queue = priority_queue, greater>; class Solver { public: Solver(); void solve(); }; Solver::Solver() {} void Solver::solve() { int x; cin>>x; int a = x%10; x /= 10; int b = x%10; x /= 10; int c = x; int M = max({a,b,c}); int m = min({a,b,c}); cout << M-m << endl; } int main() { cin.tie(nullptr); ios::sync_with_stdio(false); cout<>t; while (t--) { solver.solve(); } return 0; }