#include // clang-format off using namespace std; #define all(a) a.begin(), a.end() #define int long long #define over_load_(_1, _2, _3, _4, NAME, ...) NAME #define rep(...) over_load_(__VA_ARGS__, rep4, rep3, rep2)(__VA_ARGS__) #define rep2(i, r) for (int i = 0; i < static_cast(r); (i) += 1) #define rep3(i, l, r) for (int i = static_cast(l); i < static_cast(r); (i) += 1) #define rep4(i, l, r, stride) for (int i = static_cast(l); i < static_cast(r); (i) += (stride)) #define rrep(...) over_load_(__VA_ARGS__, rrep4, rrep3, rrep2)(__VA_ARGS__) #define rrep2(i, r) for (int i = static_cast(r) - 1; i >= 0; (i) -= 1) #define rrep3(i, l, r) for (int i = static_cast(r) - 1; i >= static_cast(l); (i) -= 1) #define rrep4(i, l, r, stride) for (int i = static_cast(r) - 1; i >= static_cast(l); (i) -= (stride)) #define fore(i, a) for (auto &i : a) template inline bool chmax(T1 &a, T2 b) { return a < b and (a = b, true); } template inline bool chmin(T1 &a, T2 b) { return a > b and (a = b, true); } constexpr char newl = '\n'; using ll = long long; using vi = vector; using vll = vector; using vvi = vector; using vvll = vector; using vp = vector>; using vs = vector; int judge(int me, int ene) { if (me == 0 and ene == 1) return 0; if (me == 1 and ene == 2) return 0; if (me == 2 and ene == 0) return 0; if (me == ene) return 1; else return 2; } signed main() { int n, k; cin >> n >> k; if (judge(n, k) == 0) cout << "Won\n"; else if (judge(n, k) == 1) cout << "Drew\n"; else cout << "Lost\n"; }