#include // #include using namespace std; // using namespace atcoder; typedef int64_t lint; #define rep(i, n) for(int i=0; i; using vvi = vector>; template inline void vin(vector& v) { rep(i, v.size()) cin >> v.at(i); } template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } template inline void drop(T x) { cout << x << endl; exit(0); } template void vout(vector v) { rep(i, v.size()) { cout << v.at(i) << ' '; } cout << endl; } constexpr lint LINF = LLONG_MAX/2; int main() { lint H, W; cin >> H >> W; vi v(H), w(W); vin(v); vin(w); lint a=0, b=0, c=0, x, y, z; vvi m(H, vi(W, 1)); m[0][0] = 2; repx(i, 1, H) { a = 2; repx(j, W-v[i]+1, W) { m[i][j] = a++; } } repx(j, 1, W) { a = 0, b = 0; rep(i, H) { if (chmax(a, m[i][j])) b++; } a = 0; rep(i, H) { chmax(a, m[i][j]); if (i >= H-(w[j]-b)) { c = a-m[i][j]+1; repx(k, j, W) { m[i][k] += c; } } } } rep(i, H) vout(m[i]); }