// ===== template.hpp ===== #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i) #define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using i32 = signed int; using i64 = signed long long; using i128 = __int128_t; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct FastIO { FastIO() { ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(10); } } fast_io; // ===== template.hpp ===== #ifdef DEBUGF #include "../new_library/other/debug.hpp" #else #define DBG(x) (void) 0 #endif int main() { i32 h, w; cin >> h >> w; Vec r(h), c(w); REP(i, h) { cin >> r[i]; } REP(i, w) { cin >> c[i]; } REP(i, h) REP(j, w) { if (i == 0 && j == 0) { cout << 1000000; } else if (i == 0) { cout << j + (h - c[j]); } else if (j == 0) { cout << i + (w - r[i]); } else { cout << i + j; } if (j == w - 1) { cout << '\n'; } else { cout << ' '; } } }