#include #include #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") using namespace atcoder; using namespace std; struct S {int x;}; struct F {int y;}; constexpr int inf = 1000000000; const F ID = F{222}; S op(S l, S r) { return S{min(l.x, r.x)}; } S e() { return S{inf}; } S mapping(F f, S s) { if( f.y == ID.y ) return s; else return S{f.y}; } F composition(F f, F g) { if( f.y == ID.y ) return F{g}; else return F{f}; } F id() { return ID; } int main() { int N, Q; cin >> N >> Q; bool ng = false; vector v(N, S{inf}); vector> query(Q); for( int i = 0; i < Q; i++ ) { int l, r, b; cin >> l >> r >> b; query[i] = make_tuple(b, l, r); } sort(query.begin(), query.end()); lazy_segtree ls(v); for( int i = 0; i < Q; i++ ) { int b, l, r; tie(b, l, r) = query[i]; ls.apply(l-1, r, F{b}); } for( int i = 0; i < Q; i++ ) { int b, l, r; tie(b, l, r) = query[i]; S res = ls.prod(l-1, r); if( res.x != b ) ng = true; } if(ng) { cout << -1 << endl; }else { for( int i = 0; i < N; i++ ) { S res = ls.get(i); if( i > 0 ) cout << ' '; cout << res.x; } cout << endl; } }