#include #include using namespace std; using namespace atcoder; typedef int64_t lint; #define rep(i, n) for(lint i=0; i; using vvi = vector>; template inline void vin(vector& v) { rep(i, v.size()) cin >> v.at(i); } template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } template inline void drop(T x) { cout << x << endl; exit(0); } template void vout(vector v) { rep(i, v.size()) { cout << v.at(i) << ' '; } cout << endl; } constexpr lint LINF = LLONG_MAX/2; int main() { vi v(4), w(4); vin(v); lint N; cin >> N; lint a=0, b=0, c=0, x, y, z; w[0] = v[0]; N = min(N, N-(N/4)*4+10000000); rep(i, N) { if (i%4 == 0) { x = 0, y = 1; } if (i%4 == 1) { x = 1, y = 2; } if (i%4 == 2) { x = 2, y = 3; } if (i%4 == 3) { x = 3, y = 0; } a = min(w[x], v[y]-w[y]); w[y] += min(w[x], v[y]-w[y]); w[x] -= a; } vout(w); }