#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } using T = tuple; vector dx = {1, -1, 0, 0}; vector dy = {0, 0, 1, -1}; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int h, w, x, y; cin >> h >> w >> x >> y; x--; y--; auto a = vec2d(h, w, 0ll); for(int i = 0; i < h; i++){ for(int j = 0; j < w; j++){ cin >> a[i][j]; } } auto seen = vec2d(h, w, false); ll sum = a[x][y]; priority_queue, greater> que; seen[x][y] = true; auto push = [&](int i, int j){ if(!seen[i][j]){ seen[i][j] = true; que.push(T(a[i][j], i, j)); } }; auto infield = [&](int i, int j){ return 0 <= i && i < h && 0 <= j && j < w; }; for(int k = 0; k < 4; k++){ int ii = x+dx[k]; int jj = y+dy[k]; if(infield(ii, jj)){ push(ii, jj); } } while(!que.empty()){ auto [v, i, j] = que.top(); que.pop(); if(v >= sum){ cout << "No" << endl; return 0; } sum += v; for(int k = 0; k < 4; k++){ int ii = i+dx[k]; int jj = j+dy[k]; if(infield(ii, jj)){ push(ii, jj); } } } cout << "Yes" << endl; }