#include using namespace std; // f(x) = a + bx using linear = pair; linear operator+(linear f, linear g) { return {f.first + g.first, f.second + g.second}; } linear operator+(linear f, double a) { return {f.first + a, f.second}; } linear operator/(linear f, double a) { return {f.first / a, f.second / a}; } // f(x) = 0 double solve(linear f) { return -f.first / f.second; } // f(a) double eval(linear f, double a) { return f.first + f.second * a; } int main() { int n; string s; cin >> n >> s; s.push_back('#'); vector E(n + 1, vector(n)); for (int j = n - 2; j >= 0; j--) { if (s[j] == '#') continue; vector f(n + 1); for (int i = n; i > j; i--) { if (i == n - 1) { f[i] = {0, 0}; } else if (s[i] == '.') { f[i] = (f[i + 1] + f[i + 2] + E[i][i]) / 3 + 1; } else { f[i] = {0, 1}; } } E[j][j] = solve((f[j + 1] + f[j + 2] + linear{0, -2}) / 3 + 1); for (int i = j + 1; i <= n; i++) E[i][j] = eval(f[i], E[j][j]); } cout << setprecision(20) << setiosflags(ios::fixed); cout << E[0][0] << "\n"; }