#include #include #include #include #include using namespace std; using i32 = int32_t; using u32 = uint32_t; using i64 = int64_t; using u64 = uint64_t; #define rep(i,n) for(int i=0; i<(int)(n); i++) const i64 INF = 1001001001001001001; using modint = atcoder::static_modint<998244353>; int main(){ vector small_ans = {0,0,0,1,2,2,3,4}; i64 N; cin >> N; if(N < small_ans.size()){ cout << small_ans[N] << '\n'; return 0; } auto countShade = [N](i64 showCnt) -> bool { i64 height = N - showCnt; height -= (N - 1 - height) * 2; for(i64 baseHeight = N; baseHeight >= N-showCnt+3; baseHeight--){ height -= (baseHeight - 3 - height) * 2 + 3; if(height <= 0) return true; } return false; }; i64 c = 1; while(!countShade(c)) c++; cout << (N-c) << '\n'; return 0; } struct ios_do_not_sync{ ios_do_not_sync(){ std::ios::sync_with_stdio(false); std::cin.tie(nullptr); } } ios_do_not_sync_instance;