#include using namespace std; #define rep(i,n) for(int i = 0; i < (int)n; i++) #define FOR(n) for(int i = 0; i < (int)n; i++) #define repi(i,a,b) for(int i = (int)a; i < (int)b; i++) #define pb push_back #define m0(x) memset(x,0,sizeof(x)) #define fill(x,y) memset(x,y,sizeof(x)) #define bg begin() #define ed end() #define all(x) x.bg,x.ed //#define mp make_pair #define vi vector #define vvi vector #define vll vector #define vvll vector #define vs vector #define vvs vector #define vc vector #define vvc vector #define pii pair #define pllll pair #define vpii vector> #define vpllll vector> #define vpis vector> #define vplls vector> #define vpsi vector> #define vpsll vector> template void chmax(T &a, const T &b) {a = (a > b? a : b);} template void chmin(T &a, const T &b) {a = (a < b? a : b);} using ll = long long; using ld = long double; using ull = unsigned long long; const ll INF = numeric_limits::max() / 2; const ld pi = 3.1415926535897932384626433832795028; const ll mod = 1e9 + 7; int dx[] = {-1, 0, 1, 0, -1, -1, 1, 1}; int dy[] = {0, -1, 0, 1, -1, 1, -1, 1}; #define int long long template ostream& operator<<(ostream &os, pair p) { os << "{" << p.first << ", " << p.second << "}"; return os; } template ostream& operator<<(ostream &os, vector &vec) { int size_of_vector = (int)vec.size(); os << "{"; for(int i = 0; i < size_of_vector; i++) { os << vec[i]; if(i!=size_of_vector-1) os << ", "; } os << "}\n"; return os; } template ostream& operator<<(ostream &os, array ar) { os << "{"; for(int i = 0; i < N; i++) { os << ar[i]; if(i!=N-1) os << ", "; } os << "}"; return os; } template void dbg(T a) { cout << a << endl; } void solve() { int n; cin >> n; vi a(n), b(n); FOR(n) cin >> a[i]; FOR(n) cin >> b[i]; vector order(n); iota(all(order), 0); sort(all(order), [&](int i, int j) { return a[i] * (1-b[j]) > a[j] * (1-b[i]); }); int cur = 1; int ans = 0; for(int i : order) { (ans += cur * a[i] % mod) %= mod;; (cur *= b[i]) %= mod; } cout << ans << endl; } signed main() { cin.tie(nullptr); ios::sync_with_stdio(false); solve(); return 0; }