#include #include using namespace std; using namespace atcoder; typedef int64_t lint; #define rep(i, n) for(int i=0; i; using vvi = vector>; template inline void vin(vector& v) { rep(i, v.size()) cin >> v.at(i); } template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } template inline void drop(T x) { cout << x << endl; exit(0); } template void vout(vector v) { rep(i, v.size()) { cout << v.at(i) << ' '; } cout << endl; } constexpr lint LINF = LLONG_MAX/2; using pint = pair; using vp = vector; int main() { lint N; cin >> N; vi v(N), w(N); vin(v); vin(w); long double a=0, b=0, c=0, x=0, y=0, z; stack s; rep(i, N) { x = v[N-1-i], y = w[N-1-i]; while (!s.empty()) { tie(b, c) = s.top(); if (x*c >= b*y) { s.pop(); x += b, y += c; } else { break; } } s.push({x, y}); } while (!s.empty()) { tie(x, y) = s.top(); s.pop(); if (x < y) a += x+y; else { z = sqrt((double)x/y); a += x/z+y*z; } } cout << fixed << setprecision(10) << a << endl; }