#include namespace { #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-function" #include #pragma GCC diagnostic pop using namespace std; using namespace atcoder; #define rep(i,n) for(int i = 0; i < (int)(n); i++) #define rrep(i,n) for(int i = (int)(n) - 1; i >= 0; i--) #define all(x) begin(x), end(x) #define rall(x) rbegin(x), rend(x) template bool chmax(T& a, const T& b) { if (a < b) { a = b; return true; } else return false; } template bool chmin(T& a, const T& b) { if (b < a) { a = b; return true; } else return false; } using ll = long long; using P = pair; using VI = vector; using VVI = vector; using VL = vector; using VVL = vector; ll op(ll x, ll y) { return x + y; } ll e() { return 0; } struct HLD { const vector>& to; int root, n; vector sz, parent, depth, idx, ridx, head, inv; HLD(const vector>& to, int root=0) : to(to), root(root), n(to.size()), sz(n), parent(n), depth(n), idx(n), ridx(n), head(n), inv(n) { init_tree_data(root, -1, 0); int nxt = 0; assign_idx(root, root, nxt); } void init_tree_data(int u, int p, int d) { parent[u] = p; depth[u] = d; int s = 1; for (int v: to[u]) if (v != p) { init_tree_data(v, u, d+1); s += sz[v]; } sz[u] = s; } void assign_idx(int u, int h, int& nxt, int p=-1) { head[u] = h; idx[u] = nxt; inv[nxt] = u; nxt++; int heaviest = -1; int mxweight = 0; for (int v: to[u]) if (v != p) { if (sz[v] > mxweight) { heaviest = v; mxweight = sz[v]; } } if (heaviest != -1) { assign_idx(heaviest, h, nxt, u); for (int v: to[u]) if (v != p && v != heaviest) { assign_idx(v, v, nxt, u); } } ridx[u] = nxt; } int lca(int u, int v) { while (head[u] != head[v]) { if (depth[head[u]] > depth[head[v]]) { u = parent[head[u]]; } else { v = parent[head[v]]; } } return depth[u] < depth[v] ? u : v; } // returns reference to tuple of (path fragments from x upto lca (excluding lca), those from y, lca) // storage of retval is reused to avoid creating short vectors on each query tuple>, vector>, int> paths_res; auto& paths(int x, int y) { auto& [x_paths, y_paths, lca] = paths_res; x_paths.clear(); y_paths.clear(); while (head[x] != head[y]) { int hx = head[x], hy = head[y]; if (depth[hx] > depth[hy]) { x_paths.emplace_back(x, hx); x = parent[hx]; } else { y_paths.emplace_back(y, hy); y = parent[hy]; } } if (depth[x] > depth[y]) { x_paths.emplace_back(x, inv[idx[y] + 1]); x = y; } else if (depth[x] < depth[y]) { y_paths.emplace_back(y, inv[idx[x] + 1]); y = x; } lca = x; return paths_res; } int dist(int u, int v) { int w = lca(u, v); return depth[u] + depth[v] - 2 * depth[w]; } template int max_ancestor(int v, F f) { if (!f(v)) return -1; int hv = head[v]; int p = parent[hv]; while (p != -1 && f(p)) { v = p; hv = head[v]; p = parent[hv]; } int il = idx[hv] - 1, ir = idx[v]; while (ir - il > 1) { int ic = (il + ir) / 2; (f(inv[ic]) ? ir : il) = ic; } return inv[ir]; } int ascend(int v, int k) { assert(depth[v] >= k); int td = depth[v] - k; int hv = head[v]; while (depth[hv] > td) { v = parent[hv]; hv = head[v]; } int rest = depth[v] - td; return inv[idx[v] - rest]; } }; } int main() { ios::sync_with_stdio(false); cin.tie(0); int n; cin >> n; vector s(n); vector> trie(1); VVI to(1); VL d(1); VI pos(n); auto mv = [&](int v, char c) { int x = c - 'a'; int w = trie[v][x]; if (!w) { w = trie.size(); trie.emplace_back(); to.emplace_back(); d.emplace_back(); trie[v][x] = w; to[v].emplace_back(w); } return w; }; rep(i, n) { string s; cin >> s; int v = 0; for (char c: s) { v = mv(v, c); d[v]++; } pos[i] = v; } int q; cin >> q; vector> qs(q); VI pos_tmp = pos; for(auto& [t, i, c]: qs) { cin >> t; if (t == 1) { cin >> i >> c; i--; pos_tmp[i] = mv(pos_tmp[i], c); } else { cin >> i; i--; } } int sz = to.size(); HLD hld(to); VL seg_init(sz); rep(i, sz) seg_init[hld.idx[i]] = d[i]; segtree seg(move(seg_init)); for(auto [t, i, c]: qs) { if (t == 1) { pos[i] = mv(pos[i], c); int pi = hld.idx[pos[i]]; seg.set(pi, seg.get(pi) + 1); } else { auto& [p1, p2, c] = hld.paths(pos[i], 0); ll ans = 0; for(auto [u, v]: p1) { int iu = hld.idx[u], iv = hld.idx[v]; ans += seg.prod(iv, iu + 1); } cout << ans << '\n'; } } }