#define CODETEST 0 #define OPTUNE 0 #define PERFORMANCE 0 #define EVAL 0 #define TIME_LIMIT (950) #define TIME_LIMIT_US (TIME_LIMIT * 1000) #define NOT_SUBMIT 0 #define VALIDATION 0 #define IO_FILE 0 #define OUTPUT_INFO 0 #define OUTPUT_FINAL_INFO 1 #define OUTPUT_LOG 0 #define OUTPUT_VISUAL 0 #define FIX_RESULT 0 #ifndef _MSC_VER #pragma GCC target ("avx2") #pragma GCC optimize "O3,omit-frame-pointer,inline" #pragma GCC optimize ("unroll-loops") #pragma GCC diagnostic ignored "-Wunused-parameter" #pragma GCC diagnostic ignored "-Wsign-compare" #pragma GCC diagnostic ignored "-Wunused-variable" #endif #define _USE_MATH_DEFINES #include using namespace std; #define FOR(i, s, e) for (int i = int(s); i < int(e); ++i) #define RFOR(i, s, e) for (int i = int(e) - 1; i >= int(s); --i) #define REP(i, n) for (int i = 0, i##_size = int(n); i < i##_size; ++i) #define RREP(i, n) for (int i = int(n) - 1; i >= 0; --i) #define ALL(x) (x).begin(),(x).end() #define rep(i, n) for (int i = 0, i##_size = int(n); i < i##_size; ++i) #define rrep(i, n) for (int i = int(n) - 1; i >= 0; --i) #define all(x) (x).begin(),(x).end() template inline void chmin(T& a, T b) { if (b < a) { a = b; } } template inline void chmax(T& a, T b) { if (a < b) { a = b; } } template inline constexpr T square(T v) { return v * v; } #include using u8 = uint8_t; using u16 = uint16_t; using u32 = uint32_t; using u64 = uint64_t; using s8 = int8_t; using s16 = int16_t; using s32 = int32_t; using s64 = int64_t; using TimePoint = chrono::high_resolution_clock::time_point; struct ChronoTimer { private: TimePoint startTime_; TimePoint endTime_; public: inline void Init() { startTime_ = chrono::high_resolution_clock::now(); } inline void Start(int limit) { endTime_ = startTime_ + chrono::milliseconds(limit); } inline void StartMs(int limit) { endTime_ = startTime_ + chrono::milliseconds(limit); } inline void StartUs(int limit) { endTime_ = startTime_ + chrono::microseconds(limit); } inline void Join() { } inline bool IsOver() const { return chrono::high_resolution_clock::now() >= endTime_; } inline int ElapseTimeMs() const { return (int)chrono::duration_cast(chrono::high_resolution_clock::now() - startTime_).count(); } inline int ElapseTimeUs() const { return (int)chrono::duration_cast(chrono::high_resolution_clock::now() - startTime_).count(); } inline int LeftToUS(const TimePoint& limit) const { return (int)chrono::duration_cast(limit - chrono::high_resolution_clock::now()).count(); } inline double NowRate() const { return (chrono::high_resolution_clock::now() - startTime_).count() / (double)(endTime_ - startTime_).count(); } inline TimePoint Now() const { return chrono::high_resolution_clock::now(); } inline TimePoint EndTime() const { return endTime_; } TimePoint GetLimitTimePointUs(int limit) const { return startTime_ + chrono::microseconds(limit); } }; ChronoTimer timer; template void InstanceRun(int argc, const char* argv[]) { timer.Init(); T* m = new T; m->Run(argc, argv); quick_exit(0); } struct Main; signed main(int argc, const char* argv[]) { cin.tie(0); ios::sync_with_stdio(0); InstanceRun
(argc, argv); } #define VALIDATE_ABORT() #define VALIDATE_ASSERT(exp) #define VABORT() VALIDATE_ABORT() #define VASSERT(exp) VALIDATE_ASSERT(exp) template struct pr { union { A a; A key; A first; A x; }; union { B b; B value; B second; B y; }; bool operator == (pr const& r) const { return a == r.a && b == r.b; } bool operator != (pr const& r) const { return !((*this) == r); } bool operator < (pr const& r) const { if (a == r.a) { return b < r.b; } return a < r.a; } bool operator > (pr const& r) const { return r < (*this); } pr& operator += (pr const& v) { a += v.a; b += v.b; return *this; } pr& operator -= (pr const& v) { a -= v.a; b -= v.b; return *this; } template auto operator + (pr const& v) const { return pr{ a + v.a, b + v.b }; } template auto operator - (pr const& v) const { return pr{ a - v.a, b - v.b }; } template explicit operator pr() const { return { C(a), D(b) }; } template auto operator * (T const& v) const -> pr { return { x * v, y * v }; } template auto operator / (T const& v) const -> pr { return { x / v, y / v }; } template pr& operator *= (T const& v) { x *= v; y *= v; return *this; } template pr& operator /= (T const& v) { x /= v; y /= v; return *this; } pr operator -() const { return pr{ -x, -y }; } void flip() { swap(x, y); } friend istream& operator>>(istream& is, pr& p) { is >> p.a >> p.b; return is; } friend ostream& operator<<(ostream& os, pr const& p) { os << p.a << " " << p.b; return os; } template auto get() const { if constexpr (I == 0) { return x; } else if constexpr (I == 1) { return y; } } }; using pint = pr; using pdouble = pr; static_assert(is_pod::value, "not pod"); template struct tuple_size> : integral_constant {}; template struct tuple_element<0, pr> { using type = A; }; template struct tuple_element<1, pr> { using type = B; }; template struct tr { union { A a; A first; A x; }; union { B b; B second; B y; }; union { C c; C third; C z; }; bool operator == (tr const& r) const { return a == r.a && b == r.b && c == r.c; } bool operator != (tr const& r) const { return !((*this) == r); } bool operator < (tr const& r) const { if (a == r.a) { if (b == r.b) { return c < r.c; } return b < r.b; } return a < r.a; } tr operator + (tr v) const { return tr(x, y, z) += v; } tr operator - (tr v) const { return tr(x, y, z) -= v; } tr operator - () const { return tr{ -x, -y, -z }; } tr& operator += (tr v) { x += v.x; y += v.y; z += v.z; return *this; } tr& operator -= (tr v) { x -= v.x; y -= v.y; z -= v.z; return *this; } friend istream& operator>>(istream& is, tr& p) { is >> p.a >> p.b >> p.c; return is; } friend ostream& operator<<(ostream& os, tr const& p) { os << p.a << " " << p.b << " " << p.c; return os; } }; using tint = tr; static_assert(is_pod::value, "not pod"); template struct arr : public vector { static arr> D2(int y, int x, T value) { return arr>(y, arr(x, value)); } static arr>> D3(int z, int y, int x, T value) { return arr>>(z, arr>(y, arr(x, value))); } static arr>>> D4(int w, int z, int y, int x, T value) { return arr>>>(w, arr>>(z, arr>(y, arr(x, value)))); } static arr Iota(int N, int value = 0) { auto r = arr(N); r.iota(value); return r; } arr() {} arr(initializer_list il) : vector(il) {} explicit arr(int n) : vector(n) {} arr(int n, T v) : vector(n, v) {} arr(const arr& r) : vector(r) {} arr(arr&& r) : vector(move(r)) {} arr& operator = (const arr& r) { vector::operator = (r); return *this; } arr& operator = (arr&& r) { vector::operator = (move(r)); return *this; } T& operator()(int i) { return (*this)[i]; } T const& operator()(int i) const { return (*this)[i]; } void init(int n, T v = T()) { this->assign(n, v); } int sz() const { return (int)this->size(); } void pb(T v) { this->push_back(v); } void sort() { std::sort(this->begin(), this->end()); } template void sort(F&& f) { std::sort(this->begin(), this->end(), f); } void rsort() { std::sort(this->begin(), this->end(), greater()); } void reverse() { std::reverse(this->begin(), this->end()); } void unique_erase() { this->erase(std::unique(this->begin(), this->end()), this->end()); } bool next_permutation() { return std::next_permutation(this->begin(), this->end()); } int lower_bound(T const& v, function p) { return std::lower_bound(this->begin(), this->end(), v, p) - this->begin(); } int lower_bound(T const& v) { return (int)(std::lower_bound(this->begin(), this->end(), v) - this->begin()); } int upper_bound(T const& v, function p) { return std::upper_bound(this->begin(), this->end(), v, p) - this->begin(); } int upper_bound(T const& v) { return std::upper_bound(this->begin(), this->end(), v) - this->begin(); } void iota(T startValue = 0) { ::iota(this->begin(), this->end(), startValue); } void fill(T v) { ::fill(this->begin(), this->end(), v); } int find_sorted_nearest(T const& v) { int i = this->lower_bound(v); if (i >= sz()) { --i; } else if ((*this)[i] != v) { int p = i - 1; if (p >= 0) { int id = abs((*this)[i] - v); int pd = abs((*this)[p] - v); if (pd < id) { i = p; } } } return i; } int find_sorted(T const& v) { int i = this->lower_bound(v); if (i >= sz()) { return -1; } if ((*this)[i] != v) { return -1; } return i; } int find(T const& v) const { auto it = std::find(this->begin(), this->end(), v); if (it == this->end()) { return -1; } return (int)(it - this->begin()); } bool is_contains(T const& v) const { auto it = std::find(this->begin(), this->end(), v); if (it == this->end()) { return false; } return true; } template void remove_if_erase(P&& predicate) { this->erase(std::remove_if(this->begin(), this->end(), predicate), this->end()); } void slide_remove(int i) { (*this)[i] = (*this)[sz() - 1]; this->pop_back(); } void remove_idx(int i) { this->erase(this->begin() + i); } void insert_idx(int i, const T& v) { this->insert(this->begin() + i, v); } int findGE(const T& v) { return lower_bound(v); } int findG(const T& v) { return upper_bound(v); } int findLE(const T& v) { return upper_bound(v) - 1; } int findL(const T& v) { return lower_bound(v) - 1; } friend ostream& operator<<(ostream& os, const arr& p) { if (p.empty()) { return os; } os << p[0]; FOR(i, 1, p.size()) { os << " " << p[i]; } return os; } }; using ints = arr; template struct CapacityQueue { private: array ar = {}; int start = 0; int end = 0; public: inline void clear() { start = 0; end = 0; } inline void push(const T& v) { ar[end++] = v; } inline T* push() { T* ptr = &ar[end]; ++end; return ptr; } inline const T& get() const { return ar[start]; } inline T pop() { return ar[start++]; } inline bool empty() const { return start == end; } inline bool exist() const { return start != end; } inline int size() const { return end - start; } inline int total_push_count() const { return end; } const T& operator[](int i) const{ return ar[i]; } int end_size() const { return end; } }; template using CapQue = CapacityQueue; template class CapacityArray { static_assert(is_trivially_copyable::value); private: array array_ = {}; int count_ = 0; public: CapacityArray() { } explicit CapacityArray(int count) { resize(count); } bool operator == (const CapacityArray& r) const { return memcmp(array_.data(), r.array_.data(), sizeof(T) * count_) == 0; } inline void clear() { count_ = 0; } inline void Clear() { clear(); } inline void resize(int count) { count_ = count; } inline void Resize(int count) { resize(count); } inline void assign(int count, const T& e) { count_ = count; for (int i = 0; i < count; ++i) { array_[i] = e; } } const T* data() const { return array_.data(); } inline T* PushBack() { return &array_[count_++]; } inline void push_back(const T& e) { array_[count_++] = e; } inline void PushBack(const T& e) { push_back(e); } inline void pop_back() { --count_; } inline void PopBack() { pop_back(); } T& front() { return array_[0]; } const T& front() const { return array_[0]; } T& back() { return array_[count_ - 1]; } const T& back() const { return array_[count_ - 1]; } inline void RemoveSlide(int i) { array_[i] = array_[count_ - 1]; --count_; } inline int GetCount() const { return count_; } inline int size() const { return count_; } inline int sz() const { return count_; } inline bool empty() const { return count_ == 0; } inline T& operator[](int index) { return array_[index]; } inline const T& operator[](int index) const { return array_[index]; } inline auto begin() -> decltype(array_.begin()) { return array_.begin(); } inline auto end() -> decltype(array_.begin()) { return array_.begin() + count_; } inline auto begin() const -> decltype(array_.begin()) { return array_.begin(); } inline auto end() const -> decltype(array_.begin()) { return array_.begin() + count_; } inline bool IsContain(const T& value) const { for (const auto& v : *this) { if (v == value) { return true; } } return false; } inline void MemInsert(int index, const T* mem, int count) { if (index == count_) { memcpy(array_.data() + index, mem, sizeof(T) * count); count_ += count; } else { memmove(array_.data() + index + count, array_.data() + index, sizeof(T) * (count_ - index)); memcpy(array_.data() + index, mem, sizeof(T) * count); count_ += count; } } void insert(int index, const T& value) { MemInsert(index, &value, 1); } inline void Insert(int start, int end, const T* p, int size) { int newEnd = start + size; if (count_ - end > 0 && newEnd != end) { memmove(array_.data() + newEnd, array_.data() + end, sizeof(T) * (count_ - end)); } memcpy(array_.data() + start, p, sizeof(T) * size); count_ -= end - start; count_ += size; } inline void Remove(int start, int end) { int size = end - start; memmove(array_.data() + start, array_.data() + end, sizeof(T) * (count_ - end)); count_ -= size; } }; template using CapArr = CapacityArray; template struct CapacitySet { private: CapacityArray elemens; array indexTable; public: CapacitySet() { fill(indexTable.begin(), indexTable.end(), -1); } void Clear() { elemens.Clear(); fill(indexTable.begin(), indexTable.end(), -1); } inline void Add(int ai) { indexTable[ai] = elemens.GetCount(); elemens.PushBack(ai); } inline void ForceAdd(int ai) { if (indexTable[ai] >= 0) { return; } indexTable[ai] = elemens.GetCount(); elemens.PushBack(ai); } inline void Remove(int ai) { int removeIndex = indexTable[ai]; int lastIndex = elemens.GetCount() - 1; if (removeIndex != lastIndex) { elemens[removeIndex] = elemens[lastIndex]; indexTable[elemens[lastIndex]] = removeIndex; } elemens.PopBack(); indexTable[ai] = -1; } inline void ForceRemove(int ai) { if (indexTable[ai] < 0) { return; } int removeIndex = indexTable[ai]; int lastIndex = elemens.GetCount() - 1; if (removeIndex != lastIndex) { elemens[removeIndex] = elemens[lastIndex]; indexTable[elemens[lastIndex]] = removeIndex; } elemens.PopBack(); indexTable[ai] = -1; } inline bool IsContain(int ai) const { return indexTable[ai] >= 0; } inline int GetCount() const { return elemens.GetCount(); } inline int size() const { return elemens.GetCount(); } inline int At(int index) const { return elemens[index]; } inline int operator[](int index) const { return elemens[index]; } inline auto begin() -> decltype(elemens.begin()) { return elemens.begin(); } inline auto end() -> decltype(elemens.begin()) { return elemens.end(); } inline auto begin() const -> decltype(elemens.begin()) { return elemens.begin(); } inline auto end() const -> decltype(elemens.begin()) { return elemens.end(); } }; struct SizeSet { private: vector elemens; vector indexTable; public: void InitSize(int size) { elemens.clear(); elemens.reserve(size); indexTable.assign(size, -1); } void Clear() { elemens.clear(); indexTable.assign(indexTable.size(), -1); } inline void Add(int ai) { indexTable[ai] = (int)elemens.size(); elemens.emplace_back(ai); } inline void ForceAdd(int ai) { if (indexTable[ai] >= 0) { return; } indexTable[ai] = (int)elemens.size(); elemens.emplace_back(ai); } inline void Remove(int ai) { int removeIndex = indexTable[ai]; int lastIndex = (int)elemens.size() - 1; if (removeIndex != lastIndex) { elemens[removeIndex] = elemens[lastIndex]; indexTable[elemens[lastIndex]] = removeIndex; } elemens.pop_back(); indexTable[ai] = -1; } inline void ForceRemove(int ai) { if (indexTable[ai] < 0) { return; } int removeIndex = indexTable[ai]; int lastIndex = (int)elemens.size() - 1; if (removeIndex != lastIndex) { elemens[removeIndex] = elemens[lastIndex]; indexTable[elemens[lastIndex]] = removeIndex; } elemens.pop_back(); indexTable[ai] = -1; } inline bool IsContain(int ai) const { return indexTable[ai] >= 0; } inline int GetCount() const { return (int)elemens.size(); } inline int At(int index) const { return elemens[index]; } inline int operator[](int index) const { return elemens[index]; } inline auto begin() -> decltype(elemens.begin()) { return elemens.begin(); } inline auto end() -> decltype(elemens.begin()) { return elemens.end(); } inline auto begin() const -> decltype(elemens.begin()) { return elemens.begin(); } inline auto end() const -> decltype(elemens.begin()) { return elemens.end(); } }; template struct PriorityQueue : public priority_queue, COMPARERE> { template void Cut(int size, D&& deleter) { if ((int)this->c.size() > size) { int orgSize = (int)this->c.size(); for (int i = size; i < orgSize; ++i) { deleter(this->c[i]); } this->c.resize(size); } } vector& Container() { return this->c; } void Cut(int size) { if ((int)this->c.size() > size) { this->c.resize(size); } } void Clear() { this->c.clear(); } }; template struct CheckMapS { private: array checked_ = {}; u32 mark_ = 1; public: void Clear() { ++mark_; if (mark_ == 0) { checked_ = {}; ++mark_; } } bool IsChecked(int i) const { return checked_[i] == mark_; } void Check(int i) { checked_[i] = mark_; } void Reset(int i) { checked_[i] = mark_ - 1; } bool operator[](int i) const { return checked_[i] == mark_; } bool operator == (const CheckMapS& r) const { REP(i, S) { if (this->IsChecked(i) != r.IsChecked(i)) { return false; } } return true; } }; template struct CheckMapDataS { private: array data_; array checked_ = {}; u32 mark_ = 1; public: void Clear() { ++mark_; if (mark_ == 0) { checked_ = {}; ++mark_; } } bool IsChecked(int i) const { return checked_[i] == mark_; } void Check(int i) { checked_[i] = mark_; } void Set(int i, const T& value) { checked_[i] = mark_; data_[i] = value; } void Reset(int i) { checked_[i] = mark_ - 1; } const T& Get(int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } T& Ref(int i) { VASSERT(checked_[i] == mark_); return data_[i]; } const T& Ref(int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } const T& operator[](int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } T GetIf(int i, const T& defaultValue) const { if (checked_[i] == mark_) { return data_[i]; } return defaultValue; } }; struct CheckMapD { private: vector checked_; u32 mark_ = 1; public: void SetSize(int size) { checked_.resize(size, mark_); } void Clear() { ++mark_; if (mark_ == 0) { checked_.assign(checked_.size(), 0); ++mark_; } } bool IsChecked(int i) const { return checked_[i] == mark_; } void Check(int i) { checked_[i] = mark_; } void Reset(int i) { checked_[i] = mark_ - 1; } }; template struct CheckMapDataD { private: vector data_; vector checked_; u32 mark_ = 1; public: void SetSize(int size) { checked_.resize(size, mark_); data_.resize(size); } void Clear() { ++mark_; if (mark_ == 0) { checked_.assign(checked_.size(), 0); ++mark_; } } bool IsChecked(int i) const { return checked_[i] == mark_; } void Check(int i) { checked_[i] = mark_; } void Set(int i, const T& value) { checked_[i] = mark_; data_[i] = value; } void Reset(int i) { checked_[i] = mark_ - 1; } const T& Get(int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } T& Ref(int i) { VASSERT(checked_[i] == mark_); return data_[i]; } }; enum class Dir : int8_t { L = 0, U, R, D, N, Invalid, }; constexpr array Dir4 = { Dir::L, Dir::U, Dir::R, Dir::D, }; constexpr array Around4 = { pint{-1, 0}, pint{0, -1}, pint{1, 0}, pint{0, 1} }; inline Dir RotateRight(Dir d) { return Dir(((int)d + 1) % 4); } inline Dir RotateLeft(Dir d) { return Dir(((int)d + 3) % 4); } inline Dir Back(Dir d) { return Dir(s8(d) ^ 2); } bool IsHorizontal(Dir dir) { return dir == Dir::L || dir == Dir::R; } bool IsVertical(Dir dir) { return dir == Dir::U || dir == Dir::D; } inline Dir CalcDir(const pint& from, const pint& to) { if (from.x > to.x) { return Dir::L; } else if (from.y > to.y) { return Dir::U; } else if (from.x < to.x) { return Dir::R; } else if (from.y < to.y) { return Dir::D; } else { return Dir::N; } } inline const string& DirString(Dir dir) { static const string strs[6] = { "LEFT", "UP", "RIGHT", "DOWN", "WAIT", "INVALID", }; return strs[(int)dir]; } inline char DirToChar(Dir dir) { static const char chars[6] = { 'L', 'U', 'R', 'D', 'N', '*', }; return chars[(int)dir]; } inline const Dir CharToDir(char c) { if (c == 'L') { return Dir::L; } else if (c == 'U') { return Dir::U; } else if (c == 'R') { return Dir::R; } else if (c == 'D') { return Dir::D; } else if (c == 'N') { return Dir::N; } VABORT(); return Dir::Invalid; } template struct CCA { private: T ar[CAP]; int s; public: inline constexpr void push(const T& v) { ar[s++] = v; } inline constexpr const T* begin() const { return &ar[0]; } inline constexpr const T* end() const { return &ar[s]; } inline constexpr const T& operator ()(int i) const { return ar[i]; } inline constexpr const T& operator [](int i) const { return ar[i]; } int size() const { return s; } }; template struct AroundMapS { using CA = CCA; CA table[W * H]; constexpr AroundMapS(const array& aroundDirs) : table{} { REP(cellId, W * H) { pint p = { cellId % W, cellId / W }; for (const pint& a : aroundDirs) { int x = p.a + a.a; int y = p.b + a.b; if (x >= 0 && x < W && y >= 0 && y < H) { table[cellId].push(x + y * W); } } } } inline constexpr const CA& operator ()(int id) const { return table[id]; } inline constexpr const CA& operator [](int id) const { return table[id]; } }; template struct AroundMapD { using CA = CCA; vector table_; int width_ = 1; void Init(int width, int height, const array& aroundDirs) { width_ = width; int count = width * height; table_.clear(); table_.resize(count); REP(i, count) { pint p = { i % width, i / width }; for (const pint& a : aroundDirs) { pint n = p + a; if (n.a >= 0 && n.a < width && n.b >= 0 && n.b < height) { table_[i].push(n.a + n.b * width); } } } } inline const CA& operator[](int i) const { return table_[i]; } inline const CA& operator[](const pint& p) const { return table_[p.x + p.y * width_]; } }; template struct DirMapS { using CA = CCA; CA table[W * H]; constexpr DirMapS(const array& aroundDirs) : table{} { REP(cellId, W * H) { pint p = { cellId % W, cellId / W }; for (const pint& a : aroundDirs) { int x = p.a + a.a; int y = p.b + a.b; int n = -1; if (x >= 0 && x < W && y >= 0 && y < H) { n = x + y * W; } table[cellId].push(n); } } } inline constexpr const CA& operator ()(int id) const { return table[id]; } inline constexpr const CA& operator [](int id) const { return table[id]; } }; #include struct Xor64 { using result_type = uint64_t; static constexpr result_type min() { return 0; } static constexpr result_type max() { return UINT64_MAX; } private: Xor64(const Xor64& r) = delete; Xor64& operator =(const Xor64& r) = delete; public: uint64_t x; inline Xor64(uint64_t seed = 0) { x = 88172645463325252ULL + seed; } inline uint64_t operator()() { x = x ^ (x << 7); return x = x ^ (x >> 9); } inline uint64_t operator()(uint64_t l, uint64_t r) { return ((*this)() % (r - l)) + l; } inline uint64_t operator()(uint64_t r) { return (*this)() % r; } inline double GetDouble() { return (*this)() / (double)UINT64_MAX; } }; struct Random { static inline Xor64& Instnce() { static Xor64 x; return x; } static inline uint64_t Get() { return Instnce()(); } static inline uint64_t Get(uint64_t l, uint64_t r) { return Instnce()(l, r); } static inline uint64_t Get(uint64_t r) { return Instnce()(r); } static inline void Get2(uint64_t N, uint64_t& a, uint64_t& b) { VASSERT(N >= 2); a = Get(N); b = Get(N - 1); if (b >= a) { ++b; } } static inline double GetDouble() { return Get() / (double)UINT64_MAX; } static inline double GetDouble(double l, double r) { return l + GetDouble() * (r - l); } }; #define REGIST_PARAM(name, type, defaultValue) type name = defaultValue; constexpr struct { } HYPER_PARAM; auto& HP = HYPER_PARAM; double ParamValue(double x, double a, double e) { return a * pow(x, e); } template struct GridSystemS { inline constexpr int ToId(int x, int y) const { return x + W * y; } inline constexpr int ToId(const pint& p) const { return p.x + W * p.y; } inline constexpr pint ToPos(int id) const { return pint{ id % W, id / W }; } inline int CalcL1Dist(const pint& a, const pint& b) const { return abs(a.x - b.x) + abs(a.y - b.y); } inline int CalcL1Dist(int a, int b) const { return CalcL1Dist(ToPos(a), ToPos(b)); } inline int CalcL2Dist2(const pint& a, const pint& b) const { return square(a.x - b.x) + square(a.y - b.y); } inline int CalcL2Dist2(int a, int b) const { return CalcL2Dist2(ToPos(a), ToPos(b)); } inline double CalcL2Dist(const pint& a, const pint& b) const { return sqrt(CalcL2Dist2(a, b)); } inline double CalcL2Dist(int a, int b) const { return CalcL2Dist(ToPos(a), ToPos(b)); } inline bool IsOut(int x, int y) const { if (x < 0 || x >= W || y < 0 || y >= H) { return true; } return false; } inline bool IsOut(const pint& p) const { return IsOut(p.x, p.y); } inline bool IsIn(const pint& p) const { return !IsOut(p); } inline int RotateRight90(int id) const { pint p = ToPos(id); return ToId(W - 1 - p.y, p.x); } inline Dir CalcDir(int from, int to) const { if (from - 1 == to) { return Dir::L; } else if (from - W == to) { return Dir::U; } else if (from + 1 == to) { return Dir::R; } else if (from + W == to) { return Dir::D; } else { VABORT(); } return Dir::Invalid; } }; struct Action { CapArr Qs; CapArr route; }; constexpr int N = 100; constexpr int M = 8; constexpr int alpha = 5; CapArr Ps; struct IOServer { void Input(int argc, const char* argv[]) { auto& is = cin; int dummy; is >> dummy >> dummy; Ps.resize(N); REP(i, N) { is >> Ps[i].x >> Ps[i].y; } } void Output(const Action& action) { ostream& os = cout; REP(i, M) { os << action.Qs[i].x << " " << action.Qs[i].y << endl; } os << action.route.size() << endl; REP(i, action.route.size()) { int t = 1; int index = action.route[i]; if (index >= N) { t = 2; index -= N; } os << t << " " << index + 1 << endl; } } }; IOServer server; constexpr int PROGRESS_COUNT = 10; struct SimulatedAnnealing { double currentScore = 0; double maxScore = 0; double timeRate = 0; double temp = 1; double divTemp = 1; int noMaxUpdateCount = 0; int resetCount = 0; double startTemp_ = 200; double endTemp_ = 1; int stepLoopCount = 1000; template void Run(ChronoTimer& timer, double currentScore_, CALC_NEXT_STATE&& calcNextState) { currentScore = currentScore_; maxScore = currentScore_; const auto startTime = timer.Now(); const auto endTime = timer.EndTime(); const double subTimeCountDiv = 1.0 / (double)(endTime - startTime).count(); bool forceEnd = false; while (!timer.IsOver()) { timeRate = (timer.Now() - startTime).count() * subTimeCountDiv; temp = startTemp_ * std::pow(endTemp_ / startTemp_, timeRate); divTemp = 1.0 / temp; for (int rp = 0; rp < stepLoopCount; ++rp) { if (calcNextState(*this)) { forceEnd = true; break; } } if (forceEnd) { break; } } } inline pair operator()(double newScore) { ++noMaxUpdateCount; if (newScore > currentScore) { currentScore = newScore; if (newScore > maxScore) { maxScore = newScore; noMaxUpdateCount = 0; return { true, true }; } return { true, false }; } else if (newScore == currentScore) { return { true, false }; } else { if (exp((newScore - currentScore) * divTemp) * UINT32_MAX > Random::Get(UINT32_MAX)) { currentScore = newScore; return { true, false }; } else { return { false, false }; } } } }; struct RandomTable { vector table_; void push(int value, int count) { table_.reserve(table_.size() + count); REP(i, count) { table_.emplace_back(value); } } template int operator()(ENGINE& engine) { return table_[engine() % table_.size()]; } }; template struct SAExecuter { static constexpr int UpdaterCount = sizeof...(Updater); SimulatedAnnealing sim_; tuple updaters_; RandomTable ranTbl_; template void SetSelectRate(int count) { UpdaterLoop([&](auto&& updater, size_t i) { using UpdaterType = typename remove_reference::type; if constexpr (is_same::value) { ranTbl_.push((int)i, count); } }); } template void Run(double initialScore, ARGS&&... args) { UpdaterLoop([&](auto&& updater, size_t i) { updater.sim_ = &sim_; }); sim_.Run(timer, initialScore, [&](SimulatedAnnealing& sa) { if constexpr (UpdaterCount == 1) { auto& updater = get<0>(updaters_); updater.UpdateBase(forward(args)...); } else { int pattern = ranTbl_(Random::Instnce()); UpdaterLoop([&](auto&& updater, size_t i) { if (i == pattern) { updater.UpdateBase(forward(args)...); } }); } return false; }); } private: template void UpdaterLoop(Func&& f) { UpdaterLoop2(forward(f), make_index_sequence{}); } template void UpdaterLoop2(Func&& f, index_sequence) { using swallow = int[]; (void)swallow { (UpdaterLoop3(forward(f)), 0)... }; } template void UpdaterLoop3(Func&& f) { f(get(updaters_), Index); } }; template struct SAUpdaterBase { SimulatedAnnealing* sim_ = nullptr; template void UpdateBase(ARGS&&... args) { static_cast(*this).Update(forward(args)...); } pair Check(double newScore) { auto r = (*sim_)(newScore); if (r.first) { if (r.second) { } } else { } return r; } }; constexpr int NM = N + M; struct Mat { array m_; const int& operator()(pint p) const { return m_[p.x + p.y * NM]; } int& operator()(pint p) { return m_[p.x + p.y * NM]; } const int& operator()(int x, int y) const { return m_[x + y * NM]; } int& operator()(int x, int y) { return m_[x + y * NM]; } }; void PreWarshallFloyd(Mat& mat, Mat& next) { REP(k, N) { REP(i, N) { REP(j, N) { if (mat(i, j) > mat(i, k) + mat(k, j)) { mat(i, j) = mat(i, k) + mat(k, j); next(i, j) = next(i, k); } } } } } void DiffWarshallFloyd(Mat& mat, Mat& next) { FOR(k, N, NM) { REP(i, NM) { REP(j, NM) { if (mat(i, j) > mat(i, k) + mat(k, j)) { mat(i, j) = mat(i, k) + mat(k, j); next(i, j) = next(i, k); } } } } } void WarshallFloyd3(Mat& mat, Mat& next) { REP(k, NM) { REP(i, NM) { REP(j, NM) { if (mat(i, j) > mat(i, k) + mat(k, j)) { mat(i, j) = mat(i, k) + mat(k, j); next(i, j) = next(i, k); } } } } } Mat baseMat; Mat baseNext; struct Solver { struct State { double score; CapArr Qs; }; void Run() { { auto& mat = baseMat; REP(i, N) { FOR(j, i, N) { if (i == j) { mat(i, j) = 0; mat(j, i) = 0; } else { pint sub = Ps[i] - Ps[j]; int cost = (square(sub.x) + square(sub.y)) * square(alpha); mat(i, j) = cost; mat(j, i) = cost; } } } Mat& next = baseNext; REP(i, NM) { REP(j, NM) { next(i, j) = j; } } PreWarshallFloyd(mat, next); } State curState = {}; InitState(curState); State maxState = curState; SAExecuter< Updater1, Updater2 > executer; executer.SetSelectRate(100); executer.SetSelectRate(100); executer.sim_.startTemp_ = 10.0; executer.sim_.endTemp_ = 1; executer.sim_.stepLoopCount = 10; executer.Run(curState.score, curState, maxState); Action action; Final(maxState.Qs, action); server.Output(action); } void InitState(State& state) { auto& Qs = state.Qs; REP(i, M) { pint p; p.x = (int)Random::Get(100, 901); p.y = (int)Random::Get(100, 901); Qs.push_back(p); } state.score = Eval(state.Qs); } struct Updater1 : public SAUpdaterBase { void Update(State& curState, State& maxState) { int qi = (int)Random::Get(M); auto backupP = curState.Qs[qi]; pint newP; newP.x = (int)Random::Get(100, 901); newP.y = (int)Random::Get(100, 901); curState.Qs[qi] = newP; double newScore = Eval(curState.Qs); auto r = Check(newScore); if (r.first) { curState.score = newScore; if (r.second) { maxState = curState; } } else { curState.Qs[qi] = backupP; } } }; struct Updater2 : public SAUpdaterBase { void Update(State& curState, State& maxState) { int qi = (int)Random::Get(M); auto backupP = curState.Qs[qi]; pint newP = backupP; newP.x += (int)Random::Get(101) - 50;; newP.y += (int)Random::Get(101) - 50; curState.Qs[qi] = newP; double newScore = Eval(curState.Qs); auto r = Check(newScore); if (r.first) { curState.score = newScore; if (r.second) { maxState = curState; } } else { curState.Qs[qi] = backupP; } } }; static double Eval(const CapArr& Qs) { Mat mat = baseMat; Mat next = baseNext; REP(i, N) { FOR(j, N, NM) { pint sub = Ps[i] - Qs[j - N]; int cost = (square(sub.x) + square(sub.y)) * alpha; mat(i, j) = cost; mat(j, i) = cost; } } FOR(i, N, NM) { FOR(j, N, NM) { if (i == j) { mat(i, j) = 0; mat(j, i) = 0; } else { pint sub = Qs[i - N] - Qs[j - N]; int cost = (square(sub.x) + square(sub.y)); mat(i, j) = cost; mat(j, i) = cost; } } } DiffWarshallFloyd(mat, next); int S = 0; array used = {}; used[0] = true; int now = 0; REP(loop, N - 1) { int bestI = -1; int bestCost = INT_MAX; REP(i, N) { if (used[i]) { continue; } int cost = mat(now, i); if (cost < bestCost) { bestCost = cost; bestI = i; } } now = bestI; used[bestI] = true; S += bestCost; } int cost = mat(now, 0); S += cost; now = 0; int score = (int)round(1000000000 / double(1000 + sqrt((double)S))); return score; } double Final(const CapArr& Qs, Action& action) { Mat mat = baseMat; Mat next = baseNext; REP(i, N) { FOR(j, N, NM) { pint sub = Ps[i] - Qs[j - N]; int cost = (square(sub.x) + square(sub.y)) * alpha; mat(i, j) = cost; mat(j, i) = cost; } } FOR(i, N, NM) { FOR(j, N, NM) { if (i == j) { mat(i, j) = 0; mat(j, i) = 0; } else { pint sub = Qs[i - N] - Qs[j - N]; int cost = (square(sub.x) + square(sub.y)); mat(i, j) = cost; mat(j, i) = cost; } } } DiffWarshallFloyd(mat, next); int S = 0; action.Qs = Qs; action.route.clear(); auto AddRoute = [&](int start, int goal) { for (int cur = next(start, goal); cur != goal; cur = next(cur, goal)) { action.route.push_back(cur); } action.route.push_back(goal); }; array used = {}; used[0] = true; int now = 0; action.route.push_back(now); REP(loop, N - 1) { int bestI = -1; int bestCost = INT_MAX; REP(i, N) { if (used[i]) { continue; } int cost = mat(now, i); if (cost < bestCost) { bestCost = cost; bestI = i; } } AddRoute(now, bestI); now = bestI; used[bestI] = true; S += bestCost; } AddRoute(now, 0); int cost = mat(now, 0); S += cost; now = 0; int score = (int)round(1000000000 / double(1000 + sqrt((double)S))); return score; } }; struct Main { void Run(int argc, const char* argv[]) { timer.StartMs(TIME_LIMIT); server.Input(argc, argv); Solver* solver = new Solver; solver->Run(); cerr << "time " << timer.ElapseTimeMs() << endl; } };