#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } void solve(){ string x, y; cin >> x >> y; bool f = false; x += x; x += x; y += y; y += y; if(x.size() > y.size()) { swap(x, y); f = true; } int xs = x.size(); auto xx = x; while(xx.size() < y.size()) xx += x; if(y == xx.substr(0, y.size())){ cout << (f ? 'X' : 'Y') << endl; return; } if(xx < y){ cout << (f ? 'X' : 'Y') << endl; }else{ cout << (f ? 'Y' : 'X') << endl; } } int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int t; cin >> t; while(t--) solve(); }