typedef long long ll; typedef long double ld; #include using namespace std; #define int long long template struct SegTree { using Func = function; Func F; Monoid IDENTITY; int SIZE_R; vector dat; SegTree() {} SegTree(int n, const Func f, const Monoid &identity): F(f), IDENTITY(identity) { SIZE_R = 1; while (SIZE_R < n) SIZE_R *= 2; dat.assign(SIZE_R * 2, IDENTITY); } void init(int n, const Func f, const Monoid &identity) { IDENTITY = identity; F = f; SIZE_R = 1; while (SIZE_R < n) SIZE_R *= 2; dat.assign(SIZE_R * 2, IDENTITY); } /* set, a is 0-indexed */ void set(int a, const Monoid &v) { dat[a + SIZE_R] = v; } void build() { for (int k = SIZE_R - 1; k > 0; --k) dat[k] = F(dat[k*2], dat[k*2+1]); } /* update a, a is 0-indexed */ void update(int a, const Monoid &v) { int k = a + SIZE_R; dat[k] = v; while (k >>= 1) dat[k] = F(dat[k*2], dat[k*2+1]); } /* get [a, b), a and b are 0-indexed */ Monoid get(int a, int b) { Monoid vleft = IDENTITY, vright = IDENTITY; for (int left = a + SIZE_R, right = b + SIZE_R; left < right; left >>= 1, right >>= 1) { if (left & 1) vleft = F(vleft, dat[left++]); if (right & 1) vright = F(dat[--right], vright); } return F(vleft, vright); } inline Monoid operator [] (int a) { return dat[a + SIZE_R]; } /* debug */ void print() { for (int i = 0; i < SIZE_R; ++i) { cout << (*this)[i]; if (i != SIZE_R-1) cout << ","; } cout << endl; } }; SegTree seg; signed main(){ ll n; std::cin >> n; vector r(n-1); for (int i = 0; i < n-1; i++) { std::cin >> r[i]; r[i]--; } seg.init(n,[&](ll a, ll b){return min(a,b);},1e18); seg.update(n-1,0); for (int i = n-2; i >= 0; i--) { auto x = seg.get(i+1,r[i]+1); seg.update(i,x+1); } std::cout << seg.get(0,1) << std::endl; }