#include<bits/stdc++.h> #include<atcoder/all> using namespace std; using namespace atcoder; typedef long long int ll; typedef long double ld; #define FOR(i,l,r) for(ll i=l;i<r;i++) #define REP(i,n) FOR(i,0,n) #define RFOR(i,l,r) for(ll i=r-1;i>=l;i--) #define RREP(i,n) RFOR(i,0,n) #define ALL(x) x.begin(),x.end() #define PA pair<ll,ll> #define F first #define S second #define BS(A,x) binary_search(ALL(A),x) #define LB(A,x) (ll)(lower_bound(ALL(A),x)-A.begin()) #define UB(A,x) (ll)(upper_bound(ALL(A),x)-A.begin()) #define COU(A,x) (UB(A,x)-LB(A,x)) #define sz(c) ((ll)(c).size()) /* #include<boost/multiprecision/cpp_int.hpp> namespace mp=boost::multiprecision; using Bint=mp::cpp_int; */ template<typename T>using min_priority_queue=priority_queue<T,vector<T>,greater<T>>; template<typename T1,typename T2>ostream&operator<<(ostream&os,pair<T1,T2>&p){os<<p.F<<" "<<p.S;return os;} template<typename T1,typename T2>istream&operator>>(istream&is,pair<T1,T2>&p){is>>p.F>>p.S;return is;} template<typename T>ostream&operator<<(ostream&os,vector<T>&v){REP(i,sz(v))os<<v[i]<<(i+1!=sz(v)?" ":"");return os;} template<typename T>istream&operator>>(istream&is,vector<T>&v){for(T&in:v)is>>in;return is;} template<class T>bool chmax(T&a,T b){if(a<b){a=b;return 1;}return 0;} template<class T>bool chmin(T&a,T b){if(b<a){a=b;return 1;}return 0;} ld dist(ld x1,ld y1,ld x2,ld y2){return sqrtl((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));} //using mint=modint1000000007; using mint=modint998244353; //const ll mod=1000000007; const ll mod=998244353; //using mint=modint; ostream&operator<<(ostream&os,mint&a){os<<a.val();return os;} int main(){ ll N,Q;string S,T; cin>>N>>S>>T>>Q; fenwick_tree<ll>F(N); REP(i,N)if(S[i]==T[i])F.add(i,1); while(Q--){ char C,y;ll x;cin>>C>>x>>y;x--; if(C=='S')S[x]=y;else T[x]=y; if(S[x]==T[x]&&!F.sum(x,x+1))F.add(x,1); if(S[x]!=T[x]&&F.sum(x,x+1))F.add(x,-1); if(F.sum(0,N)==N){cout<<"="<<endl;continue;} ll l=0,r=N+1; while(r-l>1){ ll m=(l+r)/2; if(F.sum(0,m)==m)l=m;else r=m; } if(S[l]<T[l])cout<<"<"<<endl; else cout<<">"<<endl; } return 0; }