#ifndef LOCAL #define FAST_IO #endif // ===== template.hpp ===== #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i) #define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using i32 = signed int; using i64 = signed long long; using i128 = __int128_t; using f64 = double; using f80 = long double; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64) x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64) x; return os; } [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ===== template.hpp ===== #ifdef DEBUGF #include "cpl/template/debug.hpp" #else #define DBG(x) (void) 0 #endif int main() { i32 n, m, q; cin >> n >> m >> q; assert(n * q <= 10'000'000); Vec p(n); Vec is_ac(n); REP(i, n) { cin >> p[i]; --p[i]; string res; cin >> res; is_ac[i] = (i32) (res == "AC"); } Vec aced(m, 0); Vec wa(m, 0); REP(qi, q) { i32 l, r; cin >> l >> r; --l; i32 ac = 0, pena = 0; REP(i, l, r) { if (aced[p[i]]) { continue; } if (is_ac[i]) { ++ac; pena += wa[p[i]]; aced[p[i]] = 1; } else { ++wa[p[i]]; } } cout << ac << ' ' << pena << '\n'; REP(i, l, r) { aced[p[i]] = 0; wa[p[i]] = 0; } } }