#line 1 "test.cpp" //#pragma GCC target("avx") //#pragma GCC optimize("O3") //#pragma GCC optimize("unroll-loops") #include #ifdef LOCAL # include # define debug(...) debug_print::multi_print(#__VA_ARGS__, __VA_ARGS__) #else # define debug(...) (static_cast(0)) #endif //#include using namespace std; //using namespace atcoder; using ll = long long; using ld = long double; using pll = pair; using pii = pair; using vi = vector; using vvi = vector; using vvvi = vector; using vl = vector; using vvl = vector; using vvvl = vector; using vs = vector; template using pq = priority_queue, greater>; #define overload4(_1, _2, _3, _4, name, ...) name #define overload3(a,b,c,name,...) name #define rep1(n) for (ll UNUSED_NUMBER = 0; UNUSED_NUMBER < (n); ++UNUSED_NUMBER) #define rep2(i, n) for (ll i = 0; i < (n); ++i) #define rep3(i, a, b) for (ll i = (a); i < (b); ++i) #define rep4(i, a, b, c) for (ll i = (a); i < (b); i += (c)) #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep1(n) for(ll i = (n) - 1;i >= 0;i--) #define rrep2(i,n) for(ll i = (n) - 1;i >= 0;i--) #define rrep3(i,a,b) for(ll i = (b) - 1;i >= (a);i--) #define rrep4(i,a,b,c) for(ll i = (a) + ((b)-(a)-1) / (c) * (c);i >= (a);i -= c) #define rrep(...) overload4(__VA_ARGS__, rrep4, rrep3, rrep2, rrep1)(__VA_ARGS__) #define all1(i) begin(i) , end(i) #define all2(i,a) begin(i) , begin(i) + a #define all3(i,a,b) begin(i) + a , begin(i) + b #define all(...) overload3(__VA_ARGS__, all3, all2, all1)(__VA_ARGS__) #define sum(...) accumulate(all(__VA_ARGS__),0LL) template bool chmin(T &a, const T &b){ if(a > b){ a = b; return 1; } else return 0; } template bool chmax(T &a, const T &b){ if(a < b){ a = b; return 1; } else return 0; } template auto min(const T& a){ return *min_element(all(a)); } template auto max(const T& a){ return *max_element(all(a)); } template void in(Ts&... t); #define elif else if #define vec(type,name,...) vector name(__VA_ARGS__) #define vv(type,name,h,...) vector>name(h,vector(__VA_ARGS__)) #define INT(...) int __VA_ARGS__; in(__VA_ARGS__) #define LL(...) ll __VA_ARGS__; in(__VA_ARGS__) #define STR(...) string __VA_ARGS__; in(__VA_ARGS__) #define CHR(...) char __VA_ARGS__; in(__VA_ARGS__) #define DBL(...) double __VA_ARGS__; in(__VA_ARGS__) #define LD(...) ld __VA_ARGS__; in(__VA_ARGS__) #define VEC(type, name, size) vector name(size); in(name) #define VV(type, name, h, w) vector> name(h, vector(w)); in(name) ll intpow(ll a, ll b){ ll ans = 1; while(b){if(b & 1) ans *= a; a *= a; b /= 2;} return ans;} ll modpow(ll a, ll b, ll p){ ll ans = 1; while(b){ if(b & 1) (ans *= a) %= p; (a *= a) %= p; b /= 2; } return ans; } namespace IO{ #define VOID(a) decltype(void(a)) struct setting{ setting(){ cin.tie(nullptr); ios::sync_with_stdio(false); fixed(cout); cout.precision(12); } } setting; template struct P : P{}; template<> struct P<0>{}; template void i(T& t){ i(t, P<3>{}); } void i(vector::reference t, P<3>){ int a; i(a); t = a; } template auto i(T& t, P<2>) -> VOID(cin >> t){ cin >> t; } template auto i(T& t, P<1>) -> VOID(begin(t)){ for(auto&& x : t) i(x); } template void ituple(T& t, index_sequence){ in(get(t)...); } template auto i(T& t, P<0>) -> VOID(tuple_size{}){ ituple(t, make_index_sequence::value>{}); } #undef VOID } #define unpack(a) (void)initializer_list{(a, 0)...} template void in(Ts&... t){ unpack(IO :: i(t)); } #undef unpack //constexpr int mod = 1000000007; constexpr int mod = 998244353; static const double PI = 3.1415926535897932; template struct REC { F f; REC(F &&f_) : f(forward(f_)) {} template auto operator()(Args &&...args) const { return f(*this, forward(args)...); } }; vector divisor(long long n) { vector ret; for(long long i = 1; i * i <= n; i++) { if (n % i == 0) { ret.push_back(i); if(i * i != n) {ret.push_back(n / i);} } } sort(ret.begin(),ret.end()); return ret; } vector prime_fact(long long n) { vector ret; for(long long i = 2; i * i <= n; i++) { if (i * i > n) break; while(n % i == 0) { ret.push_back(i); n /= i; } } if (n != 1) ret.push_back(n); return ret; } #line 2 "library/Modint.hpp" template struct Modint{ int x; Modint():x(0) {} Modint(long long y): x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {} Modint &operator += (const Modint &p) { if((x += p.x) >= mod) x -= mod; return *this; } Modint &operator -= (const Modint &p) { if ((x += mod - p.x) >= mod) x -= mod; return *this; } Modint &operator *= (const Modint &p) { x = (int)(1LL * x * p.x % mod); return *this; } Modint &operator /= (const Modint &p) { *this *= p.inverse(); return *this; } Modint operator -() const{return Modint(-x);} Modint operator +(const Modint &p) const {return Modint(*this) += p;} Modint operator -(const Modint &p) const {return Modint(*this) -= p;} Modint operator *(const Modint &p) const {return Modint(*this) *= p;} Modint operator /(const Modint &p) const {return Modint(*this) /= p;} Modint &operator ++() {if(x == mod - 1) x = 0; else x++; return *this;} Modint &operator --() {if(x == 0) x = mod - 1; else x--; return *this;} bool operator == (const Modint &p) const {return x == p.x;} bool operator != (const Modint &p) const {return x != p.x;} Modint inverse() const { int a = x, b = mod, u = 1, v = 0, t; while (b > 0) { t = a / b; swap(a -= t * b, b); swap(u -= t * v, v); } return Modint(u); } Modint pow(long long n) const { Modint ret(1), mul(x); while (n > 0) { if (n & 1) ret *= mul; mul *= mul; n >>= 1; } return ret; } friend ostream &operator<<(ostream &os, const Modint &p) { return os << p.x; } friend istream &operator>>(istream &is, Modint &a) { long long t; is >> t; a = Modint(t); return (is); } }; #line 126 "test.cpp" using mint = Modint; int main() { INT(n,m); vector>> dp(31,vector>(2,vector(2))); dp[0][0][0] = 1; rep(i,30) { if(m >> i & 1) { dp[i+1][0][0] = dp[i][0][0] + dp[i][0][1] + dp[i][1][0] + dp[i][1][1]; dp[i+1][1][0] = (dp[i][0][0] + dp[i][1][0]) * n; dp[i+1][1][1] = (dp[i][1][1] + dp[i][0][1]) * n; } else { dp[i+1][0][0] = dp[i][0][0] + dp[i][1][0]; dp[i+1][0][1] = dp[i][0][1] + dp[i][1][1]; dp[i+1][1][1] = (dp[i][0][0] + dp[i][0][1] + dp[i][1][0] + dp[i][1][1]) * n; } } cout << dp[30][0][0] + dp[30][1][0] << '\n'; }