#include #pragma GCC optimize("Ofast") #pragma GCC optimize("unroll-loops") #pragma GCC target("sse,sse2,sse3,ssse3,sse4,fma,abm,mmx,avx,avx2") #define rep(i, n) for (int i = 0; i < (int)(n); i++) #define rrep(i, n) for (int i = (int)(n - 1); i >= 0; i--) #define all(x) (x).begin(), (x).end() #define sz(x) int(x.size()) #define yn(joken) cout<<((joken) ? "Yes" : "No")<<"\n" #define YN(joken) cout<<((joken) ? "YES" : "NO")<<"\n" using namespace std; using ll = long long; using vi = vector; using vl = vector; using vs = vector; using vc = vector; using vd = vector; using vld = vector; using vvi = vector>; using vvl = vector>; using vvs = vector>; using vvc = vector>; using vvd = vector>; using vvld = vector>; using vvvi = vector>>; using vvvl = vector>>; using vvvvi = vector>>>; using vvvvl = vector>>>; using pii = pair; using pll = pair; const int INF = 1e9; const ll LINF = 2e18; template bool chmax(T& a, const T& b) { if (a < b) { a = b; return 1; } return 0; } template bool chmin(T& a, const T& b) { if (b < a) { a = b; return 1; } return 0; } bool ispow2(int i) { return i && (i & -i) == i; } bool ispow2(ll i) { return i && (i & -i) == i; } template vector make_vec(size_t a) { return vector(a); } template auto make_vec(size_t a, Ts... ts) { return vector(ts...))>(a, make_vec(ts...)); } template istream& operator>>(istream& is, vector& v) { for (int i = 0; i < int(v.size()); i++) { is >> v[i]; } return is; } template ostream& operator<<(ostream& os, const vector& v) { for (int i = 0; i < int(v.size()); i++) { os << v[i]; if (i < int(v.size()) - 1) os << ' '; } return os; } static uint32_t RandXor(){ static uint32_t x=123456789; static uint32_t y=362436069; static uint32_t z=521288629; static uint32_t w=88675123; uint32_t t; t=x^(x<<11); x=y; y=z; z=w; return w=(w^(w>>19))^(t^(t>>8)); } static double Rand01(){ return (RandXor()+0.5)*(1.0/UINT_MAX); } template struct Edge{ int from, to; T cost; int idx; Edge() = default; Edge(int from, int to, T cost = 1, int idx = -1) : from(from), to(to), cost(cost), idx(idx) {} operator int() const { return to; } }; template struct Graph{ vector>> g; int es; Graph() = default; explicit Graph(int n) : g(n), es(0) {} size_t size() const{ return g.size(); } void add_directed_edge(int from, int to, T cost = 1){ g[from].emplace_back(from, to, cost, es++); } void add_edge(int from, int to, T cost = 1){ g[from].emplace_back(from, to, cost, es); g[to].emplace_back(to, from, cost, es++); } void read(int M, int padding = -1, bool weighted = false, bool directed = false){ for (int i = 0; i < M; i++){ int a, b; cin >> a >> b; a += padding; b += padding; T c = T(1); if (weighted) cin >> c; if (directed) add_directed_edge(a, b, c); else add_edge(a, b, c); } } inline vector> &operator[](const int &k){ return g[k]; } inline const vector> &operator[](const int &k) const{ return g[k]; } }; template using Edges = vector>; template void warshall_floyd(Matrix &g, T INF){ for (size_t k = 0; k < g.size(); k++){ for (size_t i = 0; i < g.size(); i++){ for (size_t j = 0; j < g.size(); j++){ if (g[i][k] == INF || g[k][j] == INF) continue; g[i][j] = min(g[i][j], g[i][k] + g[k][j]); } } } } void solve(){ int N,M,K; cin>>N>>M>>K; Graph G(N); vvi E(N,vi(N,INF)); rep(_,M){ int u,v; cin>>u>>v; u--; v--; G.add_edge(u,v); E[u][v]=1; E[v][u]=1; } warshall_floyd(E,INF); int cnt=1; ll ans=0; vi used={0}; for(int i=N-1;i>=1;i--){ used.emplace_back(i); cnt++; // グラフを縮約 Graph G2(cnt); rep(i,cnt){ rep(j,i){ G2.add_edge(i,j,E[used[i]][used[j]]); } } // bitDP vvl DP(1<>e.to&1) continue; chmin(DP[mask|(1<=K+1) break; } cout<