#include using namespace std; #define UNTIE ios_base::sync_with_stdio( false ); cin.tie( nullptr ) #define CIN( LL , A ) LL A; cin >> A #define QUIT return 0 int main() { UNTIE; constexpr const int bound = 1000; CIN( int , H ); assert( 2 <= H && H <= bound ); CIN( int , W ); assert( 2 <= W && W <= bound ); int minmax[2] = { 1 , H * W }; constexpr const int incrdecr[2] = { 1 , -1 }; int A[bound][bound]; int h = 0; int w = 0; int index; bool transpose = W % 2 == 0 && H % 2 == 1; if( transpose ){ swap( H , W ); } while( h + 1 < H ){ w = 0; index = 0; int ( &Ah )[bound] = A[h]; int ( &Ah_plus )[bound] = A[h+1]; while( w < W ){ Ah[w] = minmax[index]; minmax[index] += incrdecr[index]; index = 1 - index; Ah_plus[w] = minmax[index]; minmax[index] += incrdecr[index]; w++; } h += 2; } if( h + 1 == H ){ w = 0; index = 0; int ( &Ah )[bound] = A[h]; int W_minus = W - 1; int W_half = ( W + 1 ) / 2; while( w < W_half ){ Ah[w] = minmax[index]; minmax[index] += incrdecr[index]; index = 1 - index; Ah[W_minus - w] = minmax[index]; minmax[index] += incrdecr[index]; w++; } } cout << "Yes\n"; h = 0; w = 0; if( transpose ){ swap( H , W ); while( h < H ){ cout << A[0][h]; w = 1; while( w < W ){ cout << " " << A[w][h]; w++; } cout << "\n"; h++; } } else { while( h < H ){ int ( &Ah )[bound] = A[h]; cout << Ah[0]; w = 1; while( w < W ){ cout << " " << Ah[w]; w++; } cout << "\n"; h++; } } QUIT; }