#if defined(LOCAL) #include #else #include #endif #include #pragma GCC optimize("Ofast") //#pragma GCC target("avx2") #pragma GCC optimize("unroll-loops") using namespace std; //#include //#include //namespace mp=boost::multiprecision; //#define mulint mp::cpp_int //#define mulfloat mp::cpp_dec_float_100 struct __INIT{__INIT(){cin.tie(0);ios::sync_with_stdio(false);cout<=0;(i)--) #define flc(x) __builtin_popcountll(x) #define pint pair #define pdouble pair #define plint pair #define fi first #define se second #define all(x) x.begin(),x.end() //#define vec vector #define nep(x) next_permutation(all(x)) typedef long long lint; int dx[8]={1,1,0,-1,-1,-1,0,1}; int dy[8]={0,1,1,1,0,-1,-1,-1}; const int MAX_N=3e5+5; templatebool chmax(T &a,const T &b){if(abool chmin(T &a,const T &b){if(b bucket[MAX_N/1000]; //constexpr int MOD=1000000007; constexpr int MOD=998244353; #include using namespace atcoder; typedef __int128_t llint; lint op(lint a,lint b){ return min(a,b); } lint e(){ return 1e18; } lint mapping(lint f,lint x){ return f+x; } lint composition(lint f,lint g){ return f+g; } lint id(){ return 0; } lint solve(vector R,vector B,lint K){ lint N=R.size(),M=B.size(); vector> balls; rep(i,N) balls.push_back({R[i],1}); rep(i,M) balls.push_back({B[i],0}); sort(all(balls)); lazy_segtree dp(N+M+1); int zero=N; dp.set(zero,0); for(auto e:balls){ lint num=e.fi; bool color=e.se; if(color){ //赤が来た場合 捨てるのは不可 dp.apply(0,zero,num); dp.apply(zero,N+M+1,-num); zero--; } else{ //青が来た場合 lint sv=dp.prod(zero,zero+1); dp.apply(0,zero+1,-num); dp.apply(zero+1,N+M+1,num); dp.set(zero+1,min(sv,dp.prod(zero+1,zero+2))); zero++; } } return dp.prod(zero,zero+1)/K; } int main(void){ lint N,M,K; cin >> N >> M >> K; vector B(N),R(M); rep(i,N) cin >> B[i]; rep(i,M) cin >> R[i]; if(N,vector>> mp; rep(i,N) mp[B[i]%K].fi.push_back(B[i]); rep(i,M) mp[R[i]%K].se.push_back(R[i]); lint ans=0; for(auto e:mp){ vector b=e.se.fi; vector r=e.se.se; if(b.size()