//#define _GLIBCXX_DEBUG #include using namespace std; #if __has_include() #include using namespace atcoder; using mint = modint1000000007; // using mint = modint998244353; // using mint = modint; // const int MOD = mint::mod(); #endif #ifdef LOCAL_DEBUG #define cout cout<<' ' #endif using ll = long long; template using pqg = priority_queue, greater>; // constexpr int MOD = (int)1e9 + 7; // constexpr int MOD = (int)998244353; constexpr int INF = (int)1e9 + 1001010; constexpr ll llINF = (ll)4e18 + 11000010; constexpr double PI = 3.14159265358979; constexpr double EPS = 1e-10; #define Isize(x) (int)(size(x)) #define ALL(x) (x).begin(),(x).end() #define RALL(x) (x).rbegin(),(x).rend() #define UNIQUE(x) (x).erase(unique(ALL(x)), (x).end()); #define endn "\n" #define SUM(v) accumulate(ALL(v), 0LL) #define MIN(v) *min_element(ALL(v)) #define MAX(v) *max_element(ALL(v)) #define popcount __builtin_popcount #define popcountll __builtin_popcountll template inline vector> vector2(const size_t &i, const size_t &j, const T &init = T()) { return vector>(i, vector(j, init)); } template inline vector>> vector3(const size_t &i, const size_t &j, const int &k, const T &init = T()) { return vector>>(i, vector>(j, vector(k, init))); } template inline vector>>> vector4(const size_t &i, const size_t &j, const size_t &k, const size_t &l, const T &init = T()) { return vector>>>(i, vector>>(j, vector>(k, vector(l, init)))); } const string VEC_ELEM_SEPARATION = " "; const string VEC_VEC_SEPARATION = endn; template istream & operator >> (istream &i, vector &A) {for(auto &I : A) {i >> I;} return i;} template ostream & operator << (ostream &o, const vector> &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_VEC_SEPARATION : "");} return o;} template ostream & operator << (ostream &o, const vector &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_ELEM_SEPARATION : "");} return o;} template ostream & operator << (ostream &o, const deque &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_ELEM_SEPARATION : "");} return o;} template istream & operator >> (istream &i, pair &A) {i >> A.first >> A.second; return i;} template ostream & operator << (ostream &o, const pair &A) {o << A.first << " " << A.second; return o;} template istream & operator >> (istream &i, tuple&A) {i >> get<0>(A) >> get<1>(A) >> get<2>(A); return i;} template ostream & operator << (ostream &o, const tuple &A) {o << get<0>(A) << " " << get<1>(A) << " " << get<2>(A); return o;} template vector& operator ++(vector &A, int n) {for(auto &I : A) {I++;} return A;} template vector& operator --(vector &A, int n) {for(auto &I : A) {I--;} return A;} template bool chmax(T &a, const U &b){return ((a < b) ? (a = b, true) : false);} template bool chmin(T &a, const U &b){return ((a > b) ? (a = b, true) : false);} ll floor(ll a, ll b){assert(b != 0); return((a%b != 0 && ((a>0) != (b>0))) ? a/b-1 : a/b);} ll ceil (ll a, ll b){assert(b != 0); return((a%b != 0 && ((a>0) == (b>0))) ? a/b+1 : a/b);} ll gcd(ll a, ll b){return ((b==0) ? a : gcd(b, a%b));} ll lcm(ll a, ll b){return a / gcd(a,b) * b;} bool is_in(ll inf, ll n, ll sup){return(inf <= n && n <= sup);} // ================================== ここまでテンプレ ================================== template class Matrix{ public: // コンストラクタ Matrix(size_t h_, size_t w_, T init = T()) : h(h_), w(w_), mat(vector>(h_, vector(w_, init))) {} Matrix(const vector> &mat_) : h(mat_.size()), w(mat[0].size()), mat(mat_) {} Matrix(const Matrix &mat_) = default; Matrix(Matrix &&mat_) : h(mat_.h), w(mat_.w), mat(move(mat_.mat)) {} // ゲッター size_t height() const {return h;} size_t width() const {return w;} // 代入演算子のオーバーロード Matrix& operator = (const Matrix &mat_) = default; // copy Matrix& operator = (Matrix &&mat_) { // move h = mat_.h; w = mat_.w; mat = move(mat_.mat); mat_.h = 0; mat_.w = 0; return *this; } // 添え字演算子のオーバーロード vector& operator [](int index){ assert(0 <= index && index < h); return mat[index]; } const vector operator [](int index)const{ assert(0 <= index && index < h); return mat[index]; } // イテレータ auto begin() {return mat.begin();} auto end() {return mat.end();} // 入出力ストリーム friend istream & operator >> (istream &i, Matrix &mat) {for(auto &I : mat) for(auto &J : I){i >> J;} return i;} friend ostream & operator << (ostream &o, const Matrix &A) {o << A.mat; return o;} // 単位行列 static Matrix identity(unsigned int n){ Matrix res(n, n, 0); for(int i=0; i identity(const Matrix &mat_like){ assert(mat_like.h == mat_like.w); return Matrix::identity(mat_like.h); } static Matrix zero(unsigned int h){ return Matrix(h, h, 0); } static Matrix zero(unsigned int h, unsigned int w){ return Matrix(h, w, 0); } static Matrix zero(const Matrix &mat_like){ return Matrix::zero(mat_like.h, mat_like.w); } // 算術演算子のオーバーロード Matrix operator +(){ return *this; } Matrix operator -(){ Matrix res(h, w); for(int i=0; i operator +(const Matrix &other) const { assert(h == other.h && w == other.w); Matrix res(h, w); for (int i = 0; i < h; ++i){ for (int j = 0; j < w; ++j){ res[i][j] = mat[i][j] + other[i][j]; } } return res; } Matrix operator -(const Matrix &other) const { assert(h == other.h && w == other.w); Matrix res(h, w); for (int i = 0; i < h; ++i){ for (int j = 0; j < w; ++j){ res[i][j] = mat[i][j] - other[i][j]; } } return res; } Matrix operator *(const Matrix &other) const { assert(w == other.h); Matrix res(h, other.w); for (int i = 0; i < h; ++i){ for (int j = 0; j < other.w; ++j){ for (int k = 0; k < w; ++k){ res[i][j] += mat[i][k] * other[k][j]; } } } return res; } Matrix& operator +=(const Matrix &other){ *this = *this + other; return *this; } Matrix& operator -=(const Matrix &other){ *this = *this - other; return *this; } Matrix& operator *=(const Matrix &other){ *this = *this * other; return *this; } friend Matrix& operator +=(Matrix &mat, const T &val){ for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) mat[i][j] += val; return mat; } friend Matrix& operator -=(Matrix &mat, const T &val){ for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) mat[i][j] -= val; return mat; } friend Matrix& operator *=(Matrix &mat, const T &val){ for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) mat[i][j] *= val; return mat; } friend Matrix operator +(const Matrix &mat, const T &val){ Matrix res(mat.h, mat.w); for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = mat[i][j] + val; return res; } friend Matrix operator +(const T &val, const Matrix &mat){ return mat + val; } friend Matrix operator -(const Matrix &mat, const T &val){ Matrix res(mat.h, mat.w); for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = mat[i][j] - val; return res; } friend Matrix operator -(const T &val, const Matrix &mat){ Matrix res(mat.h, mat.w); for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = val - mat[i][j]; return res; } friend Matrix operator *(const Matrix &mat, const T &val){ Matrix res(mat.h, mat.w); for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = mat[i][j] * val; return res; } friend Matrix operator *(const T &val, const Matrix &mat){ return mat * val; } // 行列累乗 Matrix pow(unsigned long long n) const{ assert(h == w); Matrix res = Matrix::identity(h); Matrix tmp = *this; while(n > 0){ if(n & 1) res = res * tmp; tmp = tmp * tmp; n >>= 1; } return res; } // メンバ変数 private: vector> mat; size_t h, w; }; int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int n, k, l; cin >> n >> k >> l; Matrix mat(n, n, 0); for(int i = 0; i < n; i++){ for(int j = 1; j <= l; j++){ mat[i][(i+j)%n] = 1; } } Matrix init(1, n, 0); init[0][0] = 1; auto ans = init * mat.pow(k); for(int i = 0; i < n; i++){ cout << ans[0][i].val() << endn; } return 0; }