from bisect import bisect_left, insort_left from itertools import product def get_neighbor(board: list[list[int]], current_y: int, current_x: int) -> list[tuple[int, int, int]]: neighbor = [] try: neighbor.append( (board[current_y+1][current_x], current_y+1, current_x)) except IndexError: pass if current_y > 0: neighbor.append( (board[current_y-1][current_x], current_y-1, current_x)) try: neighbor.append( (board[current_y][current_x+1], current_y, current_x+1)) except IndexError: pass if current_x > 0: neighbor.append( (board[current_y][current_x-1], current_y, current_x-1)) return neighbor def main(): H, W, Y, X = map(int, input().split()) board = [list(map(int, input().split())) for _ in range(H)] player_attack = board[Y-1][X-1] unvisited = set((board[y][x], y, x) for y, x in product(range(H), range(W))) visited = set() unvisited.remove((board[Y-1][X-1], Y-1, X-1)) visited.add((board[Y-1][X-1], Y-1, X-1)) neighbor = get_neighbor(board, Y-1, X-1) neighbor.sort(reverse=True) for enemy in neighbor: unvisited.remove(enemy) while neighbor: weakest_enemy = neighbor.pop() if weakest_enemy[0] >= player_attack: print("No") return visited.add(weakest_enemy) player_attack += weakest_enemy[0] weakest_enemy_neighbor = get_neighbor( board, weakest_enemy[1], weakest_enemy[2]) for enemy_near_weakest in weakest_enemy_neighbor: if (enemy_near_weakest in visited) or (enemy_near_weakest in neighbor): continue insort_left(neighbor, enemy_near_weakest, key=lambda enemy: -1 * enemy[0]) print("Yes") if __name__ == "__main__": main()