#include using namespace std; #include using namespace atcoder; using ll = long long; using vll = vector; using vvll = vector; using vvvll = vector; using vvvvll = vector; using vvvvvll = vector; using vvvvvvll = vector; using vb = vector; using vvb = vector; using vvvb = vector; using vvvvb = vector; using vd = vector; using vvd = vector; using vvvd = vector; using vvvvd = vector; using vvvvvd = vector; #define all(A) A.begin(),A.end() #define ALL(A) A.begin(),A.end() #define rep(i, n) for (ll i = 0; i < (ll) (n); i++) using pqr = priority_queue, vector>, greater>>; template bool chmax(T& p, T q, bool C = 1) { if (C == 0 && p == q) { return 1; } if (p < q) { p = q; return 1; } else { return 0; } } template bool chmin(T& p, T q, bool C = 1) { if (C == 0 && p == q) { return 1; } if (p > q) { p = q; return 1; } else { return 0; } } ll gcd(ll(a), ll(b)) { if (a == 0)return b; if (b == 0)return a; ll c = a; while (a % b != 0) { c = a % b; a = b; b = c; } return b; } ll sqrtz(ll N) { ll L = 0; ll R = sqrt(N) + 10000; while (abs(R - L) > 1) { ll mid = (R + L) / 2; if (mid * mid <= N)L = mid; else R = mid; } return L; } template class ConvexHullTrick { public: void add(T a, T b) { a = -a, b = -b; auto m = lines.insert({a, b, 0}); auto l = m, r = m; ++r; while (update(m, r)) { r = lines.erase(r); } if (l != lines.begin() && update(--l, m)) { m = lines.erase(m); update(l, m); } m = l; while (l != lines.begin() && (--l)->p >= m->p) { update(l, lines.erase(m)); m = l; } } T get(T x) const { assert(!lines.empty()); auto it = *lines.lower_bound(x); return -(it.a * x + it.b); } private: struct Line { mutable T a, b; // ax + b mutable double p; // intersection point with the next line bool operator<(const Line& o) const { return a < o.a; } bool operator<(T x) const { return p < x; } }; using iterator = typename std::multiset>::iterator; static constexpr double INF = std::numeric_limits::max() / 2; std::multiset> lines; bool update(iterator x, iterator y) const { if (y == lines.end()) { x->p = INF; return false; } if (x->a == y->a) { x->p = (x->b > y->b ? INF : -INF); } else { x->p = 1.0 * (y->b - x->b) / (x->a - y->a); } return x->p >= y->p; } }; int main() { ll N,E,T; cin>>N; cout<<(2*N)-1<