#ifndef LOCAL #define FAST_IO #endif // ============ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i) #define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using i32 = signed int; using i64 = signed long long; using i128 = __int128_t; using f64 = double; using f80 = long double; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64) x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64) x; return os; } [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ============ #ifdef DEBUGF #else #define DBG(x) (void) 0 #endif Vec intersection(const Vec &a, const Vec &b) { Vec c; auto it = a.begin(); for (i32 ele : b) { while (it != a.end() && *it < ele) { ++it; } if (it != a.end() && *it == ele) { c.push_back(ele); } } return c; } bool check(i32 n, const array, 3> &nums) { if (nums[2].empty()) { if (nums[1].empty()) { return true; } return !intersection(nums[0], nums[1]).empty(); } if (nums[0].empty()) { return false; } if (nums[1].empty()) { return false; } Vec ab(n, 0), bc(n, 0); for (i32 ele : intersection(nums[0], nums[1])) { ab[ele] = 1; } for (i32 ele : intersection(nums[1], nums[2])) { bc[ele] = 1; } i32 abc = accumulate(ALL(ab), 0); i32 bcc = accumulate(ALL(bc), 0); if (abc == 0 || bcc == 0) { return false; } if (nums[1].size() == 1) { return true; } if (abc == 1 && bcc == 1) { REP(i, n) { if (ab[i] && bc[i]) { return false; } } } return true; } void solve() { i32 n; cin >> n; array, 3> nums; REP(i, n) { char c; i32 d; cin >> c >> d; --d; if (c == 'R') { nums[0].push_back(d); } else if (c == 'G') { nums[1].push_back(d); } else { nums[2].push_back(d); } } REP(i, 3) { sort(ALL(nums[i])); } Vec p(3); iota(ALL(p), 0); do { array, 3> nums_; REP(i, 3) { nums_[i] = nums[p[i]]; } if (check(n, nums_)) { cout << "YES\n"; return; } } while (next_permutation(ALL(p))); cout << "NO\n"; } int main() { i32 t; cin >> t; REP(ti, t) { solve(); } }