#include using namespace atcoder; #include using namespace std; // #include #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #define rep(i, n) for (int i = 0; i < (int)(n); i++) #define rep2(i,a,b) for (int i = (int)(a); i < (int)(b); i++) #define all(v) v.begin(),v.end() #define inc(x,l,r) ((l)<=(x)&&(x)<(r)) #define Unique(x) sort(all(x)), x.erase(unique(all(x)), x.end()) typedef long long ll; #define int ll using ld = long double; using vi = vector; using vs = vector; using P = pair; using vp = vector

; // using Bint = boost::multiprecision::cpp_int; template using priority_queue_greater = priority_queue, greater>; template ostream &operator<<(ostream &os,const vector &v){rep(i,v.size())os< istream &operator>>(istream& is,vector &v){for(T &in:v)is>>in;return is;} template void _IN(T&... a){(cin>> ... >> a);} template void _OUT(T& a){cout < void _OUT(const T&a, const Ts&... b){cout<< a;(cout<<...<<(cout<<' ',b));cout<<'\n';} #define INT(...) int __VA_ARGS__; _IN(__VA_ARGS__) #define STR(...) string __VA_ARGS__; _IN(__VA_ARGS__) #define pcnt __builtin_popcountll int sign(int x){return (x>0)-(x<0);} int ceil(int x,int y){assert(y!=0);if(sign(x)==sign(y))return (x+y-1)/y;return -((-x/y));} int floor(int x,int y){assert(y!=0);if(sign(x)==sign(y))return x/y;if(y<0)x*=-1,y*=-1;return x/y-(x%y<0);} int abs(int x,int y){return abs(x-y);} bool ins(string s,string t){return s.find(t)!=string::npos;} P operator+ (const P &p, const P &q){ return P{p.first+q.first,p.second+q.second};} P operator- (const P &p, const P &q){ return P{p.first-q.first,p.second-q.second};} template ostream &operator<< (ostream &os, const pair &p){os << p.first <<" "<> (istream &is, modint1000000007 &m){ll in;is>>in;m=in;return is;} ostream &operator<< (ostream &os, const modint998244353 &m){os << m.val();return os;} istream &operator>> (istream &is, modint998244353 &m){ll in;is>>in;m=in;return is;} template bool chmax(T1 &a, const T2 b) {if (a < b) {a = b; return true;} else return false; } template bool chmin(T1 &a, const T2 b) {if (a > b) {a = b; return true;} else return false; } void yesno(bool ok,string y="Yes",string n="No"){ cout<<(ok?y:n)< struct Matrix{ vector> A; Matrix(){}; Matrix(size_t n,size_t m):A(n,vector(m,0)){}; Matrix(size_t n):A(n,vector(n,0)){}; Matrix(vector> a) : A(a.size(),vector(a[0].size())){ for(int i=0;i &operator[](int k) const{ return (A.at(k)); } inline vector &operator[](int k){ return (A.at(k)); } static Matrix I(size_t n){ Matrix mat(n); rep(i,n) mat[i][i]=1; return (mat); } static Matrix O(size_t n){ Matrix mat(n); return (mat); } Matrix &operator+=(const Matrix &B){ size_t n = height(),m = width(); assert(n == B.height() && m == B.width()); for(int i=0;i> C(n,vector(m,0)); for(int i=0;i0) { if(k&1) B *= (*this); (*this) *= (*this); k/=2; } A.swap(B.A); return *this; } Matrix operator+(const Matrix &B) const{return (Matrix(*this) += B);} Matrix operator-(const Matrix &B) const{return (Matrix(*this) -= B);} Matrix operator*(const Matrix &B) const{return (Matrix(*this) *= B);} Matrix operator+(const T a) const{return (Matrix(*this) += a);} Matrix operator-(const T a) const{return (Matrix(*this) -= a);} Matrix operator*(const T a) const{return (Matrix(*this) *= a);} Matrix operator^(const long long k) const{return (Matrix(*this) ^= k);} }; signed main() { cin.tie(0); ios_base::sync_with_stdio(false); cout << fixed << setprecision(20); INT(n); Matrix mat(2,2); mat[0][0] = 1; mat[0][1] = 1; mat[1][0] = 1; mat[1][1] = 0; mat^=(n-1); Matrix a(2,1); a[0][0] = 1; a[1][0] = 0; mat*=a; cout<