class Player: MAX_BIT = 17 def __init__(self, N: int, A: list): self.N = N self.A = A self.x = self.calc_initial_xor(A) self.bits_set = self.calc_initial_bits(A) @staticmethod def calc_initial_xor(A: list): x = 0 for a in A: x ^= a return x @classmethod def calc_initial_bits(cls, A: list): st = [set() for _ in range(cls.MAX_BIT)] for i, a in enumerate(A): for n in range(cls.MAX_BIT): if (a >> n) & 1: st[n].add(i) return st def output(self): for n in range(self.MAX_BIT - 1, -1, -1): if (self.x >> n) & 1: i = self.bits_set[n].pop() k = self.A[i] - (self.A[i] ^ self.x) self.update(i + 1, k) assert self.x == 0 return i + 1, k def update(self, i: int, k: int): i -= 1 self.x ^= self.A[i] self.A[i] -= k self.x ^= self.A[i] for n in range(self.MAX_BIT): if i in self.bits_set[n]: self.bits_set[n].remove(i) if (self.A[i] >> n) & 1: self.bits_set[n].add(i) N = int(input()) A = list(map(int, input().split())) player = Player(N, A) t = 0 if player.x == 0 else 1 """先攻:t=1, 後攻:t=0""" print(t, flush=True) while True: if t: print(*player.output(), flush=True) else: player.update(*map(int, input().split())) ret = int(input()) if ret != 0: exit() t = 1 - t