N = gets.to_i LOOP_CNT = 50 def check1(x1, x2, x3, y1, y2, y3) return true if x1 != x2 && x1 != x3 && x2 != x3 && x1 < x2 && x2 > x3 return true if y1 != y2 && y1 != y3 && y2 != y3 && y1 < y2 && y2 > y3 return false if x1 >= x2 && y1 >= y2 return false if x2 <= x3 && y2 <= y3 return false if x1 == x3 && y1 == y3 range1 = if x1 >= x2 && y1 < y2 diff = x1 - x2 + 1 time = Rational(diff, y2 - y1).ceil ng = 0 ok = time LOOP_CNT.times do t = (ng + ok) / 2.0 if x1 + y1 * t < x2 + y2 * t ok = t else ng = t end end [ok, Float::INFINITY] elsif x1 < x2 if y1 > y2 diff = x2 - x1 time = Rational(diff, y1 - y2).ceil ok = 0 ng = time LOOP_CNT.times do t = (ok + ng) / 2.0 if x1 + y1 * t < x2 + y2 * t ok = t else ng = t end end [0, ok] else [0, Float::INFINITY] end end range2 = if x2 <= x3 && y2 > y3 diff = x3 - x2 + 1 time = Rational(diff, y2 - y3).ceil ng = 0 ok = time LOOP_CNT.times do t = (ok + ng) / 2.0 if x2 + y2 * t > x3 + y3 * t ok = t else ng = t end end [ok, Float::INFINITY] elsif x2 > x3 if y2 < y3 diff = x2 - x3 time = Rational(diff, y3 - y2).ceil ok = 0 ng = time LOOP_CNT.times do t = (ok + ng) / 2.0 if x2 + y2 * t > x3 + y3 * t ok = t else ng = t end end [0, ok] else [0, Float::INFINITY]; end end if (range1[0]..range1[1]).cover?(range2[0]) true elsif (range1[0]..range1[1]).cover?(range2[1]) true elsif (range2[0]..range2[1]).cover?(range1[0]) true elsif (range2[0]..range2[1]).cover?(range1[1]) true else false end end def check2(x1, x2, x3, y1, y2, y3) return true if x1 != x2 && x1 != x3 && x2 != x3 && x1 > x2 && x2 < x3 return true if y1 != y2 && y1 != y3 && y2 != y3 && y1 > y2 && y2 < y3 return false if x1 <= x2 && y1 <= y2 return false if x2 >= x3 && y2 >= y3 return false if x1 == x3 && y1 == y3 range1 = if x1 <= x2 && y1 > y2 diff = x2 - x1 + 1 time = Rational(diff, y1 - y2).ceil ng = 0 ok = time LOOP_CNT.times do t = (ok + ng) / 2.0 if x1 + y1 * t > x2 + y2 * t ok = t else ng = t end end [ok, Float::INFINITY] elsif x1 > x2 if y1 < y2 diff = x1 - x2 time = Rational(diff, y2 - y1).ceil ok = 0 ng = time LOOP_CNT.times do t = (ok + ng) / 2.0 if x1 + y1 * t > x2 + y2 * t ok = t else ng = t end end [0, ok] else [0, Float::INFINITY] end end range2 = if x2 >= x3 && y2 < y3 diff = x2 - x3 + 1 time = Rational(diff, y3 - y2).ceil ng = 0 ok = time LOOP_CNT.times do t = (ok + ng) / 2.0 if x2 + y2 * t < x3 + y3 * t ok = t else ng = t end end [ok, Float::INFINITY] elsif x2 < x3 if y2 > y3 diff = x3 - x2 time = Rational(diff, y2 - y3).ceil ng = time ok = 0 LOOP_CNT.times do t = (ok + ng) / 2.0 if x2 + y2 * t < x3 + y3 * t ok = t else ng = t end end [0, ok] else [0, Float::INFINITY] end end if (range1[0]..range1[1]).cover?(range2[0]) true elsif (range1[0]..range1[1]).cover?(range2[1]) true elsif (range2[0]..range2[1]).cover?(range1[0]) true elsif (range2[0]..range2[1]).cover?(range1[1]) true else false end end N.times do x1, x2, x3, y1, y2, y3 = gets.split.map(&:to_i) if check1(x1, x2, x3, y1, y2, y3) puts "YES" elsif check2(x1, x2, x3, y1, y2, y3) puts "YES" else puts "NO" end end