#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } struct UnionFind { vector data; UnionFind(int size) : data(size, -1) {} bool unionSet(int x, int y) { x = root(x); y = root(y); if (x != y) { if (data[y] < data[x]) swap(x, y); data[x] += data[y]; data[y] = x; } return x != y; } bool findSet(int x, int y) { return root(x) == root(y); } int root(int x) { return data[x] < 0 ? x : data[x] = root(data[x]); } int size(int x) { return -data[root(x)]; } }; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; string s; cin >> s; int n = s.size(); auto ok = vec2d(n+1, n+1, false); for(int x = 0; x < n; x++){ for(int l = 0; x+l < n && x-l >= 0; l++){ if(s[x-l] != s[x+l]) break; ok[x-l][x+l+1] = true; } } for(int x = 0; x+1 < n; x++){ for(int l = 0; x-l >= 0 && x+1+l < n; l++){ if(s[x-l] != s[x+l+1]) break; ok[x-l][x+l+1+1] = true; } } UnionFind uf(n+1); for(int len = n; len >= 1; len--){ for(int l = 0; l+len <= n; l++){ if(ok[l][l+len]){ uf.unionSet(l, l+len); } } if(uf.findSet(0, n)){ cout << len << endl; return 0; } } }