#pragma GCC optimize("O3")
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#pragma GCC optimize("inline")
#pragma GCC optimize("-fgcse")
#pragma GCC optimize("-fgcse-lm")
#pragma GCC optimize("-fipa-sra")
#pragma GCC optimize("-ftree-pre")
#pragma GCC optimize("-ftree-vrp")
#pragma GCC optimize("-fpeephole2")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-fsched-spec")
#pragma GCC optimize("unroll-loops")
#pragma GCC optimize("-falign-jumps")
#pragma GCC optimize("-falign-loops")	
#pragma GCC optimize("-falign-labels")
#pragma GCC optimize("-fdevirtualize")
#pragma GCC optimize("-fcaller-saves")
#pragma GCC optimize("-fcrossjumping") 
#pragma GCC optimize("-fthread-jumps")
#pragma GCC optimize("-funroll-loops")
#pragma GCC optimize("-freorder-blocks")
#pragma GCC optimize("-fschedule-insns")
#pragma GCC optimize("inline-functions")
#pragma GCC optimize("-ftree-tail-merge")
#pragma GCC optimize("-fschedule-insns2")
#pragma GCC optimize("-fstrict-aliasing")
#pragma GCC optimize("-falign-functions")
#pragma GCC optimize("-fcse-follow-jumps")
#pragma GCC optimize("-fsched-interblock")
#pragma GCC optimize("-fpartial-inlining")
#pragma GCC optimize("no-stack-protector")
#pragma GCC optimize("-freorder-functions")
#pragma GCC optimize("-findirect-inlining")
#pragma GCC optimize("-fhoist-adjacent-loads")
#pragma GCC optimize("-frerun-cse-after-loop")
#pragma GCC optimize("inline-small-functions")
#pragma GCC optimize("-finline-small-functions")
#pragma GCC optimize("-ftree-switch-conversion")
#pragma GCC optimize("-foptimize-sibling-calls")
#pragma GCC optimize("-fexpensive-optimizations")
#pragma GCC optimize("inline-functions-called-once")
#pragma GCC optimize("-fdelete-null-pointer-checks")
#pragma GCC optimize("Ofast")
//#pragma GCC target("avx,avx2,fma") 
//#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") 
//#pragma GCC optimization ("unroll-loops")

#include <bits/stdc++.h>
 
using namespace std;

set <int> S1,S;
map <int,vector<int>> in,out;
map <int,int> res;
map <int,int> cnt;
int main(void)
{
	cin.tie(0);
	ios::sync_with_stdio(false);
    
    int n,m,l,r,a;
    vector <int> q;

    cin >> n;
    for(int i=0;i<n;i++)
    {
        cin >> l >> r >> a;
        S1.insert(l);
        S1.insert(r);
        in[l].push_back(a);
        out[r].push_back(a);
    }

    cin >> m;
    for(int i=0;i<m;i++)
    {
        cin >> a;
        q.push_back(a);
        S1.insert(a);
    }

    vector <int> v;
    for(auto it : S1)
    {
        v.push_back(it);
    }

    for(int i=0;i<=300000;i++) S.insert(i);

    for(int i=0;i<v.size();i++)
    {
        for(auto it : in[v[i]])
        {
            if(S.find(it)!=S.end()) S.erase(it);
            cnt[it] += 1;
        }

        if(S.empty()) res[v[i]] = 0;
        else
        {
            res[v[i]] = *S.begin();
        }

        for(auto it : out[v[i]])
        {
            cnt[it]-=1;
            if(cnt[it]==0 && S.find(it)==S.end()) S.insert(it);
        }
    }

    for(int i=0;i<m;i++)
    {
        cout << res[q[i]] << '\n';
    }
	return 0;
}