#include using namespace std; #define TYPE_OF( VAR ) remove_const::type >::type #define UNTIE ios_base::sync_with_stdio( false ); cin.tie( nullptr ) #define CEXPR( LL , BOUND , VALUE ) constexpr const LL BOUND = VALUE #define CIN( LL , A ) LL A; cin >> A #define ASSERT( A , MIN , MAX ) assert( MIN <= A && A <= MAX ) #define CIN_ASSERT( A , MIN , MAX ) CIN( TYPE_OF( MAX ) , A ); ASSERT( A , MIN , MAX ) #define FOR( VAR , INITIAL , FINAL_PLUS_ONE ) for( TYPE_OF( FINAL_PLUS_ONE ) VAR = INITIAL ; VAR < FINAL_PLUS_ONE ; VAR ++ ) #define QUIT return 0 #define COUT( ANSWER ) cout << ( ANSWER ) << "\n"; #define RETURN( ANSWER ) COUT( ANSWER ); QUIT #define MAIN main int MAIN() { UNTIE; CEXPR( int , bound , 100000 ); CIN_ASSERT( N , 0 , bound ); vector S( N ) , T( N ); FOR( i , 0 , N ){ CIN_ASSERT( s , 0 , bound ); CIN_ASSERT( t , 0 , bound ); S[i] = s; T[i] = t; } int s; int t; FOR( i , 1 , N ){ s = S[i]; t = T[i]; FOR( j , 0 , i ){ if( s == S[j] && t != T[j] ){ RETURN( "No" ); } } } RETURN( "Yes" ); }