#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef LOCAL # include "debug_print.hpp" # define debug(...) debug_print::multi_print(#__VA_ARGS__, __VA_ARGS__) #else # define debug(...) (static_cast(0)) #endif using namespace std; #define rep(i,n) for(int i=0; i<(n); i++) #define rrep(i,n) for(int i=(n)-1; i>=0; i--) #define FOR(i,a,b) for(int i=(a); i<(b); i++) #define RFOR(i,a,b) for(int i=(b-1); i>=(a); i--) #define ALL(v) v.begin(), v.end() #define RALL(v) v.rbegin(), v.rend() #define UNIQUE(v) v.erase( unique(v.begin(), v.end()), v.end() ); #define pb push_back using ll = long long; using D = double; using LD = long double; using P = pair; template using PQ = priority_queue>; template using minPQ = priority_queue, greater>; templatebool chmax(T &a, const T &b) { if (abool chmin(T &a, const T &b) { if (b ostream &operator<<(ostream &os, const pair &p) { os << p.first << " " << p.second; return os; } template istream &operator>>(istream &is, pair &p) { is >> p.first >> p.second; return is; } template ostream &operator<<(ostream &os, const vector &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template istream &operator>>(istream &is, vector &v) { for (auto &x : v) is >> x; return is; } void in() {} template void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } void outr() {} template void outr(const T &t, const U &...u) { cout << t; outr(u...); } template struct Matrix{ int r,c; vector> a; Matrix(int r, int c, T init = 0) : r(r), c(c), a(r, vector(c, init)) {} Matrix& unit(){ assert(r == c); rep(i,r) a[i][i] = 1; return *this; } const vector& operator[] (int i) const {return a[i];} vector& operator[] (int i) {return a[i];} Matrix operator* (const Matrix& b) const{ assert(c == b.r); Matrix res(r, b.c); rep(i,r)rep(k,c)rep(j,b.c) res[i][j] += a[i][k] * b[k][j]; return res; } Matrix pow(ll k) const{ assert(r == c); Matrix now = *this; Matrix res = Matrix(r,c).unit(); while(k){ if(k & 1) res = res * now; now = now * now; k >>= 1; } return res; } }; using mat = Matrix; const int dx[4] = {1,0,-1,0}; const int dy[4] = {0,1,0,-1}; int main(){ ios_base::sync_with_stdio(false); cin.tie(nullptr); int r,c,t; in(r,c,t); int a = (r-1)*(c-1); int sy,sx,gy,gx; in(sy,sx,gy,gx); string b[r]; rep(i,r) in(b[i]); auto f = [&](int x, int y) -> int{ return (x-1)*(c-1) + y-1; }; mat m(a,a); FOR(i,1,r-1){ FOR(j,1,c-1){ if(b[i][j] == '#') continue; int cnt = 0; rep(k,4){ int ni = i + dx[k]; int nj = j + dy[k]; if(b[ni][nj] == '.') cnt++; } if(cnt == 0){ m[f(i,j)][f(i,j)] += 1.0; } else{ rep(k,4){ int ni = i + dx[k]; int nj = j + dy[k]; if(b[ni][nj] == '.') m[f(ni,nj)][f(i,j)] += 1.0 / cnt; } } } } mat v(a,1); v[f(sy,sx)][0] = 1.0; v = m.pow(t) * v; printf("%.12f\n", v[f(gy,gx)][0]); }