#pragma GCC optimization ("O3") #include using namespace std; using ll = long long; using vec = vector; using mat = vector; using pll = pair; using dvec = vector; using dmat = vector; #define INF (1LL<<61) #define MOD 1000000007LL //#define MOD 998244353LL #define PR(x) cout << (x) << endl #define PS(x) cout << (x) << " " #define REP(i,m,n) for(ll (i)=(m),(i_len)=(n);(i)<(i_len);++(i)) #define FORE(i,v) for(auto (i):v) #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((ll)(x).size()) #define REV(x) reverse(ALL((x))) #define ASC(x) sort(ALL((x))) #define DESC(x) {ASC((x)); REV((x));} #define BIT(s,i) (((s)>>(i))&1) #define pb push_back #define fi first #define se second template inline int chmin(T& a, T b) {if(a>b) {a=b; return 1;} return 0;} template inline int chmax(T& a, T b) {if(a=MOD) x-=MOD; return *this;} mint& operator-=(const mint& a) {if((x+=MOD-a.x)>=MOD) x-=MOD; return *this;} mint& operator*=(const mint& a) {(x*=a.x)%=MOD; return *this;} mint operator+(const mint& a) const {mint b(*this); return b+=a;} mint operator-(const mint& a) const {mint b(*this); return b-=a;} mint operator*(const mint& a) const {mint b(*this); return b*=a;} mint pow(ll t) const {if(!t) return 1; mint a=pow(t>>1); return (t&1?*this*a:a)*a;} mint inv() const {return pow(MOD-2);} mint& operator/=(const mint& a) {return *this*=a.inv();} mint operator/(const mint& a) const {mint b(*this); return b/=a;} }; istream &operator>>(istream& is, mint& a) {ll t; is>>t; a=t; return is;} ostream &operator<<(ostream& os, const mint& a) {return os<; using mmat = vector; vec P = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31}; map factorize(ll n) { map ret; FORE(p,P) { ll c = 0; while(n%p == 0) n /= p, ++c; ret[p] = c; } return ret; } int main() { ll T; cin >> T; vector> D(32); REP(i,2,32) D[i] = factorize(i); while(T--) { ll X; cin >> X; ll cnt1 = 1; map C = factorize(X); FORE(c,C) cnt1 *= c.se+1; REP(i,2,32) { ll cnt2 = 1; map T = C; FORE(d,D[i]) T[d.fi] += d.se; FORE(t,T) cnt2 *= t.se+1; if(cnt1*2 == cnt2) { PR(X*i); break; } } } return 0; } /* */