#include using namespace std ; #define fast_input_output ios::sync_with_stdio(false); cin.tie(nullptr); // #pragma GCC target("avx2") // #pragma GCC optimize("O3") #pragma GCC target("avx") #pragma GCC optimize("Ofast") #pragma GCC optimize("unroll-loops") typedef long long ll ; typedef long double ld ; typedef pair P ; typedef tuple TP ; #define chmin(a,b) a = min(a,b) #define chmax(a,b) a = max(a,b) #define bit_count(x) __builtin_popcountll(x) #define gcd(a,b) __gcd(a,b) #define lcm(a,b) a / gcd(a,b) * b #define rep(i,n) for(int i = 0 ; i < n ; i++) #define rrep(i,a,b) for(int i = a ; i < b ; i++) #define repi(it,S) for(auto it = S.begin() ; it != S.end() ; it++) #define pt(a) cout << a << endl #define DEBUG(...) ; cout << #__VA_ARGS__ << endl ; for(auto x : {__VA_ARGS__}) cout << x << " " ; cout << endl ; #define DEBUG_LIST(...) cout << #__VA_ARGS__ << endl ; DEBUG_REP(__VA_ARGS__) ; #define DEBUG_REP(V) cout << "{ " ; repi(itr,V) cout << *itr << ", " ; cout << "}" << endl ; #define debug(a) cout << #a << " " << a << endl #define all(a) a.begin(), a.end() #define endl "\n" struct UnionFind { private: vector par ; //親 vector lank ; //木の深さ vector volume ; //構成する集合のサイズ vector edge ; //構成する集合の辺の数 public: UnionFind(int n){ //n要素で初期化 par.resize(n) ; lank.resize(n) ; volume.resize(n) ; edge.resize(n) ; for(int i = 0 ; i < n ; i++){ par[i] = i ; lank[i] = 0 ; volume[i] = 1 ; edge[i] = 0 ; } } //木の根を求める int root(int x) { if(par[x] == x) return x ; else return par[x] = root(par[x]) ; } //xとyの属する集合を合併 void unite(int x , int y){ x = root(x); y = root(y) ; if(x == y) { edge[x]++ ; return ; } if(lank[x] < lank[y]){ par[x] = y ; volume[y] += volume[x] ; edge[y] += edge[x] + 1 ; } else { par[y] = x ; volume[x] += volume[y] ; edge[x] += edge[y] + 1 ; if(lank[x] == lank[y]) lank[x]++ ; } } bool same(int x , int y) { return root(x) == root(y) ; } int size(int x) { return volume[root(x)] ; } int edge_num(int x) { return edge[root(x)] ; } }; // 座標圧縮 template struct Compress{ private: vector vec ; // 元の値の座標圧縮後の値 unordered_map mp ; // 元の値 -> 変換された値 unordered_map np ; // 変換された値 -> 元の値 void build(vector A){ int n = A.size() ; vector B(n) ; for(int i = 0 ; i < n ; i++) B[i] = A[i] ; vec.resize(n) ; sort(A.begin(),A.end()) ; for(int i = 0 ; i < n ; i++){ auto it = lower_bound(A.begin(),A.end(),B[i]) ; int id = it - A.begin() ; vec[i] = id ; mp[B[i]] = id; np[id] = B[i] ; } } public: Compress(){} Compress(vector A) { build(A); } size_t size() {return vec.size() ; } // 元の値 -> 変換された値 inline int encrypt(T i) { return mp[i] ; } // 変換された値 -> 元の値 inline T decrypt(int i) { return np[i] ; } vector compress() { return vec; } vector compress(vector A) { build(A); return vec; } inline int operator [] (int i) { return vec[i] ; } }; // function : return : description // ----------------------------------------------------- // Compress() : void : コンストラクタ // Compress(vector A) : void : コンストラクタ, 座圧する // encrypt(ll v) : int : 元の値 -> 座圧後の値 // decrypt(int v) : ll : 座圧後の値 -> 元の値 // compress() : vector : 座圧後の値 // operator[i] : int : 座圧後の値の vector にアクセスすることが可能 template struct SegmentTree{ private: int n_, n, log; vector node; void init_(S ev) { node = {}; node.resize(2*n-1,ev); } void build(vector V){ n = 1; log = 0; while(n < n_) n *= 2, log++; node.resize(2*n-1,e()); for(int i = 0; i < n_; i++) node[n-1+i] = V[i]; for(int i = n - 2; i >= 0; i--) node[i] = op(node[2*i+1], node[2*i+2]); } void apply_(int k, S x){ k += n - 1; node[k] = mapping(node[k],x); while(k > 0){ k = (k - 1) / 2; node[k] = op(node[2*k+1], node[2*k+2]); } } S get_(int k) const { return node[k+n-1]; } S prod_(int l, int r) const { S lval = e(), rval = e(); l += n - 1; r += n - 1; while(l < r){ if(!(l & 1)) lval = op(lval, node[l++]); if(!(r & 1)) rval = op(rval, node[--r]); l >>= 1; r >>= 1; } return op(lval, rval); } S all_prod_() const { return node[0]; } template int max_right_(int l) const { return max_right_(l, [](S x) { return f(x); }); } template int max_right_(int l, F f) const { l += n; S sval = e(); do { while(l % 2 == 0) l >>= 1; if(!f(op(sval, node[l-1]))) { while(l < n){ l = 2 * l; if(f(op(sval, node[l-1]))) { sval = op(sval, node[l-1]); l++; } } return l - n; } sval = op(sval, node[l-1]); l++; } while ((l & -l) != l); return n_; } template int min_left_(int r) const { return min_left_(r, [](S x) { return f(x); }); } template int min_left_(int r, F f) const { r += n; S sval = e(); do { r--; while(r > 1 && r & 1) r >>= 1; if(!f(op(sval, node[r-1]))) { while(r < n) { r = 2*r+1; if(f(op(sval, node[r-1]))) { sval = op(sval,node[r-1]); r--; } } return r + 1 - n; } sval = op(sval, node[r-1]); } while((r & -r) != r); return 0; } public: SegmentTree(int n): SegmentTree(vector(n, e())) {} SegmentTree(const vector& V): n_((int)V.size()) { build(V); } void init(S ev) { init_(ev); } void apply(int k, S x) { apply_(k, x); } S get(int k) const { return get_(k); } S prod(int l, int r) const { return prod_(l, r); } S all_prod() const { return all_prod_(); } template int max_right(int l) const { return max_right_(l); } template int min_left(int r) const { return min_left_(r); } }; namespace monoid{ struct S{ll max; int id;}; S e() { return S{(ll)-2e9, -1}; } S op(S x , S y) { if(x.max > y.max) return x; else return y; } S mapping(S x , S y) { return y;} int target; auto f = [](S x) -> bool { return x.max <= target; }; } using namespace monoid; int n; int q; ll H[202020]; ll T[202020]; struct Doubling { private: const ll INF = LLONG_MAX ; int n ; vector> dp ; vector> S ; void init(vector A_ , vector T) { n = A_.size() ; dp.resize(60,vector(n)) ; S.resize(60,vector(n)) ; rep(i,n){ dp[0][i] = A_[i] ; S[0][i] = T[i] ; } } void build_(int count = 59){ rep(i,count) { rep(j,n) { dp[i+1][j] = dp[i][dp[i][j]] ; if(INF - S[i][j] <= S[i][dp[i][j]]) S[i+1][j] = INF ; else S[i+1][j] = S[i][j] + S[i][dp[i][j]] ; } } } int get_index_(int v , ll k) { int cnt = 0 ; while(k > 0){ if(k & 1) v = dp[cnt][v] ; cnt++ ; k >>= 1 ; } return v ; } ll get_sum_(int v , ll k) { ll sum = 0 ; int cnt = 0 ; while(k > 0){ if(k & 1) { if(INF - sum <= S[cnt][v]) sum = INF ; else sum += S[cnt][v] ; v = dp[cnt][v] ; } cnt++ ; k >>= 1 ; } return sum ; } public: // A[i] = j : i が j に遷移する // T[i] = x : i が j に遷移する時に得る個数(通りの数)が x である Doubling(vector A_ , vector T = vector(202020,0)){ init(A_,T) ; } void build() { build_() ; } int get_index(int v , ll k) { return get_index_(v,k) ; } int get_next_moving_index(int v) { return dp[0][v] ; } ll get_sum(int v , ll k) { return get_sum_(v,k) ; } ll get_next_moving_sum(int v) { return S[0][v] ; } vector> get_table() { return dp; } }; int main(){ fast_input_output cin >> n; vector> X; rep(i,n) cin >> H[i]; rep(i,n) cin >> T[i], X.push_back({T[i],i}); SegmentTree segtree(n); sort(all(X)); vector D(n); for(int i = n - 1; i >= 0; i--){ auto[t, id] = X[i]; ll minval = 1e18; int gid = -1; if(i < n - 1) { S s = segtree.prod(i+1,i+2); minval = s.max; gid = s.id; } int h = H[id]; // cout << gid << " " << minval << " "; if(minval > h){ segtree.apply(i,{h,i}); } else{ segtree.apply(i,{minval,gid}); } target = t; int maxrig = segtree.max_right(i+1); // cout << maxrig << " " << t << " "; auto[nt,nid] = X[maxrig-1]; // cout << id << " " << nid << endl; D[id] = nid; } Doubling dbg(D); dbg.build(); auto table = dbg.get_table(); cin >> q; rep(i,q){ int a, b; cin >> a >> b; a--; b--; if(T[a] >= H[b]){ cout << 1 << endl; continue; } int res = 0; for(int i = 20; i >= 0; i--){ // cout << "p : " << T[table[i][a]] << " " << table[i][a] << endl; if(T[table[i][a]] >= H[b]) continue; a = table[i][a]; // cout << "h" << endl; res += 1 << i; } if(res > n) res = -1; else res += 2; cout << res << endl; } }