#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n; cin >> n; auto a = vec2d(n, n, 0); for(int i = 0; i < n; i++){ for(int j = 0; j < n; j++){ cin >> a[i][j]; } } bool ok = false; vector is_e(n, true); for(int i = 0; i < n; i++){ for(int j = 0; j < n; j++){ if(a[i][j] == j && a[j][i] == j){ }else{ is_e[i] = false; } } if(is_e[i]) ok = true; } if(!ok){ cout << "No" << endl; return 0; } for(int i = 0; i < n; i++){ bool ok = false; for(int j = 0; j < n; j++){ if(is_e[a[i][j]] && is_e[a[i][j]]){ ok = true; } } if(!ok){ cout << "No" << endl; return 0; } } for(int i = 0; i < n; i++){ for(int j = 0; j < n; j++){ for(int k = 0; k < n; k++){ int x = a[a[i][j]][k]; int y = a[i][a[j][k]]; if(x != y){ cout << "No" << endl; return 0; } } } } cout << "Yes" << endl; }