#pragma GCC optimize("O3") #pragma GCC optimize(2) #pragma GCC optimize(3) #pragma GCC optimize("Ofast") #pragma GCC optimize("inline") #pragma GCC optimize("-fgcse") #pragma GCC optimize("-fgcse-lm") #pragma GCC optimize("-fipa-sra") #pragma GCC optimize("-ftree-pre") #pragma GCC optimize("-ftree-vrp") #pragma GCC optimize("-fpeephole2") #pragma GCC optimize("-ffast-math") #pragma GCC optimize("-fsched-spec") #pragma GCC optimize("unroll-loops") #pragma GCC optimize("-falign-jumps") #pragma GCC optimize("-falign-loops") #pragma GCC optimize("-falign-labels") #pragma GCC optimize("-fdevirtualize") #pragma GCC optimize("-fcaller-saves") #pragma GCC optimize("-fcrossjumping") #pragma GCC optimize("-fthread-jumps") #pragma GCC optimize("-funroll-loops") #pragma GCC optimize("-freorder-blocks") #pragma GCC optimize("-fschedule-insns") #pragma GCC optimize("inline-functions") #pragma GCC optimize("-ftree-tail-merge") #pragma GCC optimize("-fschedule-insns2") #pragma GCC optimize("-fstrict-aliasing") #pragma GCC optimize("-falign-functions") #pragma GCC optimize("-fcse-follow-jumps") #pragma GCC optimize("-fsched-interblock") #pragma GCC optimize("-fpartial-inlining") #pragma GCC optimize("no-stack-protector") #pragma GCC optimize("-freorder-functions") #pragma GCC optimize("-findirect-inlining") #pragma GCC optimize("-fhoist-adjacent-loads") #pragma GCC optimize("-frerun-cse-after-loop") #pragma GCC optimize("inline-small-functions") #pragma GCC optimize("-finline-small-functions") #pragma GCC optimize("-ftree-switch-conversion") #pragma GCC optimize("-foptimize-sibling-calls") #pragma GCC optimize("-fexpensive-optimizations") #pragma GCC optimize("inline-functions-called-once") #pragma GCC optimize("-fdelete-null-pointer-checks") #pragma GCC optimize("Ofast") //#pragma GCC target("avx,avx2,fma") //#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") //#pragma GCC optimization ("unroll-loops") #include using namespace std; uint32_t x = 0, y = 1, z = 2, w = 3; uint32_t generate() { uint32_t t = (x^(x<<11)); x = y; y = z; z = w; w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)); return w; } int main(void) { cin.tie(0); ios::sync_with_stdio(false); int64_t seed; cin >> seed; __int64_t lo = 0; __int64_t hi = 1e10; __int64_t res = 0; while(lo<=hi) { __int64_t mid = (lo + hi)/2; int cnt = 0; x = seed; y = 1; z = 2; w = 3; for(int i=0;i<10000001;i++) { uint32_t val = generate(); if(val <= mid) cnt++; } if(cnt <= 5000000) { res = max(res,mid); lo = mid + 1; } else { hi = mid - 1; } } cout << res + 1 << '\n'; return 0; }