#include using namespace std; using i64 = long long; struct BipartiteMatching { int n, m; vector> g; vector l, r, dis, cur; BipartiteMatching(int n, int m) : n(n), m(m), g(n), l(n, -1), r(m, -1), dis(n), cur(n) {} void addEdge(int u, int v) { g[u].push_back(v); } void bfs() { vector q; for (int u = 0; u < n; u++) { if (l[u] == -1) { q.push_back(u), dis[u] = 0; } else { dis[u] = -1; } } for (int i = 0; i < int(q.size()); i++) { int u = q[i]; for (auto v : g[u]) { if (r[v] != -1 && dis[r[v]] == -1) { dis[r[v]] = dis[u] + 1; q.push_back(r[v]); } } } } bool dfs(int u) { for (int &i = cur[u]; i < int(g[u].size()); i++) { int v = g[u][i]; if (r[v] == -1 || dis[r[v]] == dis[u] + 1 && dfs(r[v])) { l[u] = v, r[v] = u; return true; } } return false; } int maxMatching() { int match = 0; while (true) { bfs(); fill(cur.begin(), cur.end(), 0); int cnt = 0; for (int u = 0; u < n; u++) { if (l[u] == -1) { cnt += dfs(u); } } if (!cnt) { break; } match += cnt; } return match; } auto minVertexCover() { vector L, R; for (int u = 0; u < n; u++) { if (dis[u] == -1) { L.push_back(u); } else if (l[u] != -1) { R.push_back(l[u]); } } return pair(L, R); } }; int main() { cin.tie(nullptr)->sync_with_stdio(false); #ifdef LOCAL freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); #endif auto solve = [&]() { int n, m; cin >> n >> m; BipartiteMatching bm(n, n); vector deg(n); for (int i = 0; i < m; i++) { int u, v; cin >> u >> v; bm.addEdge(--u, --v); bm.addEdge(v, u); deg[u]++, deg[v]++; } int ans = 2 * bm.maxMatching() - n; if (ans == n - 2 && count(deg.begin(), deg.end(), 0) > 0) { ans -= 2; } cout << ans << '\n'; }; solve(); return 0; }