#include <iostream> #include <algorithm> #include <iomanip> #include <vector> #include <queue> #include <deque> #include <set> #include <map> #include <tuple> #include <cmath> #include <numeric> #include <functional> #include <cassert> #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template<typename T> vector<vector<T>> vec2d(int n, int m, T v){ return vector<vector<T>>(n, vector<T>(m, v)); } template<typename T> vector<vector<vector<T>>> vec3d(int n, int m, int k, T v){ return vector<vector<vector<T>>>(n, vector<vector<T>>(m, vector<T>(k, v))); } template<typename T> void print_vector(vector<T> v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } struct UnionFind { vector<int> data; UnionFind(int size) : data(size, -1) {} bool unionSet(int x, int y) { x = root(x); y = root(y); if (x != y) { if (data[y] < data[x]) swap(x, y); data[x] += data[y]; data[y] = x; } return x != y; } bool findSet(int x, int y) { return root(x) == root(y); } int root(int x) { return data[x] < 0 ? x : data[x] = root(data[x]); } int size(int x) { return -data[root(x)]; } }; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n; cin >> n; vector<int> p(n); for(int i = 0; i < n; i++) { cin >> p[i]; p[i]--; } UnionFind uf(n); for(int i = 0; i < n; i++) { uf.unionSet(i, p[i]); } int ans = 0; for(int i = 0; i < n; i++){ if(uf.root(i) == i){ ans += uf.size(i)-1; } } cout << ans << endl; }