#include #include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } const int inf = 1e9; int op(int x, int y){ return min(x, y); } int e(){ return inf; } int id(){ return -1; } int mapping(int f, int x){ if(f == id()) return x; return f; } int composition(int f, int g){ if(f == id()) return g; return f; } using Seg = atcoder::lazy_segtree; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n, q; cin >> n >> q; Seg seg(vector(n-1, 0)); while(q--){ int t; cin >> t; if(t == 1){ int l, r; cin >> l >> r; l--; r--; seg.apply(l, r, 1); }else if(t == 2){ int l, r; cin >> l >> r; l--; r--; seg.apply(l, r, 0); }else if(t == 3){ int u, v; cin >> u >> v; u--; v--; if(u > v) swap(u, v); if(seg.prod(u, v) == 0){ cout << 0 << endl; }else{ cout << 1 << endl; } }else{ int v; cin >> v; v--; auto g = [&](int x){ return x >= 1; }; int r = seg.max_right(v, g); int l = seg.min_left(v, g); cout << r-l+1 << endl; } } }