#pragma GCC optimize("O3") #pragma GCC optimize(2) #pragma GCC optimize(3) #pragma GCC optimize("Ofast") #pragma GCC optimize("inline") #pragma GCC optimize("-fgcse") #pragma GCC optimize("-fgcse-lm") #pragma GCC optimize("-fipa-sra") #pragma GCC optimize("-ftree-pre") #pragma GCC optimize("-ftree-vrp") #pragma GCC optimize("-fpeephole2") #pragma GCC optimize("-ffast-math") #pragma GCC optimize("-fsched-spec") #pragma GCC optimize("unroll-loops") #pragma GCC optimize("-falign-jumps") #pragma GCC optimize("-falign-loops") #pragma GCC optimize("-falign-labels") #pragma GCC optimize("-fdevirtualize") #pragma GCC optimize("-fcaller-saves") #pragma GCC optimize("-fcrossjumping") #pragma GCC optimize("-fthread-jumps") #pragma GCC optimize("-funroll-loops") #pragma GCC optimize("-freorder-blocks") #pragma GCC optimize("-fschedule-insns") #pragma GCC optimize("inline-functions") #pragma GCC optimize("-ftree-tail-merge") #pragma GCC optimize("-fschedule-insns2") #pragma GCC optimize("-fstrict-aliasing") #pragma GCC optimize("-falign-functions") #pragma GCC optimize("-fcse-follow-jumps") #pragma GCC optimize("-fsched-interblock") #pragma GCC optimize("-fpartial-inlining") #pragma GCC optimize("no-stack-protector") #pragma GCC optimize("-freorder-functions") #pragma GCC optimize("-findirect-inlining") #pragma GCC optimize("-fhoist-adjacent-loads") #pragma GCC optimize("-frerun-cse-after-loop") #pragma GCC optimize("inline-small-functions") #pragma GCC optimize("-finline-small-functions") #pragma GCC optimize("-ftree-switch-conversion") #pragma GCC optimize("-foptimize-sibling-calls") #pragma GCC optimize("-fexpensive-optimizations") #pragma GCC optimize("inline-functions-called-once") #pragma GCC optimize("-fdelete-null-pointer-checks") #pragma GCC optimize("Ofast") //#pragma GCC target("avx,avx2,fma") //#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") //#pragma GCC optimization ("unroll-loops") #include using namespace std; int func(int op,int x,int y) { if(op==0) { if(x==1 && y==1) return 1; return 0; } else if(op==1) { if(x==1 || y==1) return 1; return 0; } else if(op==2) { if(x!=y) return 1; return 0; } else { if(x==1) return y; else return 1; } return -1; } int main(void) { cin.tie(0); ios::sync_with_stdio(false); int tc; cin >> tc; while(tc--) { set S; int n,t; string s; vector x,y,z; cin >> n; for(int i=0;i> s; if(s=="True") x.push_back(1); else x.push_back(0); } for(int i=0;i> s; if(s=="and") y.push_back(0); else if(s=="or") y.push_back(1); else if(s=="xor") y.push_back(2); else y.push_back(3); } for(int i=0;i> a; a-=1; z.push_back(a); } for(int i=0;i