/** * date : 2023-05-25 17:44:12 * author : Nyaan */ #define NDEBUG using namespace std; // intrinstic #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // utility namespace Nyaan { using ll = long long; using i64 = long long; using u64 = unsigned long long; using i128 = __int128_t; using u128 = __uint128_t; template using V = vector; template using VV = vector>; using vi = vector; using vl = vector; using vd = V; using vs = V; using vvi = vector>; using vvl = vector>; template struct P : pair { template P(Args... args) : pair(args...) {} using pair::first; using pair::second; P &operator+=(const P &r) { first += r.first; second += r.second; return *this; } P &operator-=(const P &r) { first -= r.first; second -= r.second; return *this; } P &operator*=(const P &r) { first *= r.first; second *= r.second; return *this; } template P &operator*=(const S &r) { first *= r, second *= r; return *this; } P operator+(const P &r) const { return P(*this) += r; } P operator-(const P &r) const { return P(*this) -= r; } P operator*(const P &r) const { return P(*this) *= r; } template P operator*(const S &r) const { return P(*this) *= r; } P operator-() const { return P{-first, -second}; } }; using pl = P; using pi = P; using vp = V; constexpr int inf = 1001001001; constexpr long long infLL = 4004004004004004004LL; template int sz(const T &t) { return t.size(); } template inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template inline T Max(const vector &v) { return *max_element(begin(v), end(v)); } template inline T Min(const vector &v) { return *min_element(begin(v), end(v)); } template inline long long Sum(const vector &v) { return accumulate(begin(v), end(v), 0LL); } template int lb(const vector &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); } template int ub(const vector &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); } constexpr long long TEN(int n) { long long ret = 1, x = 10; for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1); return ret; } template pair mkp(const T &t, const U &u) { return make_pair(t, u); } template vector mkrui(const vector &v, bool rev = false) { vector ret(v.size() + 1); if (rev) { for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1]; } else { for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i]; } return ret; }; template vector mkuni(const vector &v) { vector ret(v); sort(ret.begin(), ret.end()); ret.erase(unique(ret.begin(), ret.end()), ret.end()); return ret; } template vector mkord(int N,F f) { vector ord(N); iota(begin(ord), end(ord), 0); sort(begin(ord), end(ord), f); return ord; } template vector mkinv(vector &v) { int max_val = *max_element(begin(v), end(v)); vector inv(max_val + 1, -1); for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i; return inv; } vector mkiota(int n) { vector ret(n); iota(begin(ret), end(ret), 0); return ret; } template T mkrev(const T &v) { T w{v}; reverse(begin(w), end(w)); return w; } template bool nxp(vector &v) { return next_permutation(begin(v), end(v)); } template using minpq = priority_queue, greater>; } // namespace Nyaan // bit operation namespace Nyaan { __attribute__((target("popcnt"))) inline int popcnt(const u64 &a) { return _mm_popcnt_u64(a); } inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; } template inline int gbit(const T &a, int i) { return (a >> i) & 1; } template inline void sbit(T &a, int i, bool b) { if (gbit(a, i) != b) a ^= T(1) << i; } constexpr long long PW(int n) { return 1LL << n; } constexpr long long MSK(int n) { return (1LL << n) - 1; } } // namespace Nyaan // inout namespace Nyaan { template ostream &operator<<(ostream &os, const pair &p) { os << p.first << " " << p.second; return os; } template istream &operator>>(istream &is, pair &p) { is >> p.first >> p.second; return is; } template ostream &operator<<(ostream &os, const vector &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template istream &operator>>(istream &is, vector &v) { for (auto &x : v) is >> x; return is; } istream &operator>>(istream &is, __int128_t &x) { string S; is >> S; x = 0; int flag = 0; for (auto &c : S) { if (c == '-') { flag = true; continue; } x *= 10; x += c - '0'; } if (flag) x = -x; return is; } istream &operator>>(istream &is, __uint128_t &x) { string S; is >> S; x = 0; for (auto &c : S) { x *= 10; x += c - '0'; } return is; } ostream &operator<<(ostream &os, __int128_t x) { if (x == 0) return os << 0; if (x < 0) os << '-', x = -x; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } ostream &operator<<(ostream &os, __uint128_t x) { if (x == 0) return os << 0; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } void in() {} template void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } struct IoSetupNya { IoSetupNya() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetupnya; } // namespace Nyaan // debug #ifdef NyaanDebug #define trc(...) (void(0)) #else #define trc(...) (void(0)) #endif #ifdef NyaanLocal #define trc2(...) (void(0)) #else #define trc2(...) (void(0)) #endif // macro #define each(x, v) for (auto&& x : v) #define each2(x, y, v) for (auto&& [x, y] : v) #define all(v) (v).begin(), (v).end() #define rep(i, N) for (long long i = 0; i < (long long)(N); i++) #define repr(i, N) for (long long i = (long long)(N)-1; i >= 0; i--) #define rep1(i, N) for (long long i = 1; i <= (long long)(N); i++) #define repr1(i, N) for (long long i = (N); (long long)(i) > 0; i--) #define reg(i, a, b) for (long long i = (a); i < (b); i++) #define regr(i, a, b) for (long long i = (b)-1; i >= (a); i--) #define fi first #define se second #define ini(...) \ int __VA_ARGS__; \ in(__VA_ARGS__) #define inl(...) \ long long __VA_ARGS__; \ in(__VA_ARGS__) #define ins(...) \ string __VA_ARGS__; \ in(__VA_ARGS__) #define in2(s, t) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i]); \ } #define in3(s, t, u) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i]); \ } #define in4(s, t, u, v) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i], v[i]); \ } #define die(...) \ do { \ Nyaan::out(__VA_ARGS__); \ return; \ } while (0) namespace Nyaan { void solve(); } int main() { Nyaan::solve(); } // using namespace std; /** * ゲームの遷移が DAG で表せる不偏ゲームの solver * * Board:盤面の型 * Move は着手の型 or void * Game は * * - splittable = true の場合は vector (ゲームの分割に対応) * - splittable = falseの場合は Board * * State は次 * * - Move が void である場合, Game * - Move が void でない場合, pair * * States は vector * * F は Board を引数, States を返り値に取る関数。つまり * * - デフォルトの場合 : function(Board)> * - splittable の場合 : function(Board)> * - Move != void の場合は返り値の value_type が pair(*, move) になる * * 雑にゲームの勝敗を知りたいときはデフォルトでよい * 最善手の情報が欲しいときは Move の引数を変えて頑張る */ template struct ImpartialGameSolver { using Boards = vector; using Game = conditional_t, Board>; using State = conditional_t, Game, pair>; using States = vector; using Nimber = long long; using F = function; map mp; F f; ImpartialGameSolver() = default; ImpartialGameSolver(const F& _f) : f(_f) {} void set_func(const F& _f) { f = _f; } template Nimber get(const T& t) { if constexpr (is_same_v) { if (mp.count(t)) return mp[t]; return mp[t] = _get(t); } else if constexpr (is_same_v) { Nimber n = 0; for (const Board& s : t) n ^= get(s); return n; } else { static_assert(is_same_v>); return get(t.first); } } template conditional_t, Move, pair> get_best_move( const T& t) { static_assert(is_void_v == false); Nimber n = get(t); assert(n != 0 and "No Best Move."); if (is_same_v) { auto res = change_x(t, n); if (res.first) return res.second; } else { static_assert(is_same_v); for (int i = 0; i < (int)t.size(); i++) { auto res = change_x(t[i], n); if (res.first) return {i, res.second}; } } assert(false and "Error in get_best_move()."); exit(1); } private: Nimber _get(const Board& b) { States gs = f(b); if (gs.empty()) return {}; vector ns; for (State& st : gs) ns.push_back(get(st)); sort(begin(ns), end(ns)); ns.erase(unique(begin(ns), end(ns)), end(ns)); for (int i = 0; i < (int)ns.size(); i++) { if (ns[i] != i) return i; } return ns.size(); } // nimber が x 変わるような着手を返す pair change_x(const Board& b, Nimber x) { assert(is_void_v == false); Nimber n = get(b); for (auto& st : f(b)) { if (get(st) == (x ^ n)) return {true, st.second}; } return {false, Move{}}; } }; /** * @brief 非不偏ゲーム */ using namespace Nyaan; void q() { ini(L, D); auto f = [&](int x) -> vvi { vvi res; for (int a = 1; a <= x; a++) { int bs = a + 1; int be = x - a; for (int b = bs; b <= be; b++) { int c = x - a - b; if (b < c and c <= a + D) { res.push_back(vi{a, b, c}); } } } return res; }; ImpartialGameSolver game(f); out(game.get(L) ? "kado" : "matsu"); } void Nyaan::solve() { int t = 1; // in(t); while (t--) q(); }